From c26b701f5be169c6a57967a5a75d77a51197e1fc Mon Sep 17 00:00:00 2001 From: Misa Date: Sat, 7 Nov 2020 17:29:06 -0800 Subject: [PATCH] Remove gravity line kludge from Graphics::drawgravityline() Now that the game loop order is now fixed, there is no longer any need for this kludge. --- desktop_version/src/Graphics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Graphics.cpp b/desktop_version/src/Graphics.cpp index 9ad4179a..dda2eb34 100644 --- a/desktop_version/src/Graphics.cpp +++ b/desktop_version/src/Graphics.cpp @@ -1541,7 +1541,7 @@ void Graphics::drawgravityline( int t ) return; } - if (obj.entities[t].life == 0 || obj.entities[t].onentity == 1) // FIXME: Remove 'onentity == 1' when game loop order is fixed! + if (obj.entities[t].life == 0) { switch(linestate) {