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Store original position of text box
This stores the original x-position and y-position of the text box, and when a text box gets repositioned, it will use those unless a crewmate position overrides it. This is the original position of the text box, before centering or crewmate position is considered. This fixes a bug where a cutscene text box can be "shifted" from its normal position via CTRL+F8 cycling if there is a translation that is too long for the screen and thus gets pushed by adjust(). I tested this with the text box in the Comms Relay cutscene that starts with "If YOU can find a teleporter". This is not applicable to function-based translations (TEXTTRANSLATE_FUNCTION), because the responsibility of correctly positioning the text box resides with the function.
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@@ -19,6 +19,8 @@ struct TextboxCrewmatePosition
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struct TextboxOriginalContext
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{
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int x;
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int y;
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std::vector<std::string> lines;
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std::string script_name;
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char text_case;
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@@ -85,7 +87,7 @@ public:
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void resize(void);
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void repositionfromcrewmate(void);
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void reposition(void);
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void addline(const std::string& t);
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