Fix custom assets being unmounted in scriptclass::hardreset()

This resulted in two bugs:
 1. Custom assets would not be unmounted when quitting to the menu.
 2. Custom assets would be unmounted when playtesting a level.

The solution is to unmount assets in Game::quittomenu() instead.
This commit is contained in:
Misa
2020-06-03 17:49:48 -07:00
committed by Ethan Lee
parent b7a2cc1c22
commit c561cd9740
2 changed files with 1 additions and 3 deletions

View File

@@ -7385,6 +7385,7 @@ void Game::quittomenu()
createmenu(Menu::mainmenu);
}
script.hardreset();
FILESYSTEM_unmountassets();
}
void Game::returntolab()