Refactor explored rooms to use setters and getters

This makes it easier to add bounds checks to all accesses of
map.explored. Also, all manually-written existing bounds checks have
been removed, because they're going to go into the new getters and
setters.

The getter is mapclass::isexplored() and the setter is
mapclass::setexplored().
This commit is contained in:
Misa
2021-03-24 12:12:39 -07:00
committed by Ethan Lee
parent b340a6ccc4
commit c5e999c1d5
5 changed files with 66 additions and 61 deletions

View File

@@ -721,34 +721,46 @@ int mapclass::area(int _rx, int _ry)
}
}
bool mapclass::isexplored(const int rx, const int ry)
{
const int roomnum = rx + ry*20;
return explored[roomnum];
}
void mapclass::setexplored(const int rx, const int ry, const bool status)
{
const int roomnum = rx + ry*20;
explored[roomnum] = status;
}
void mapclass::exploretower(void)
{
for (int i = 0; i < 20; i++)
{
explored[9 + (i * 20)] = 1;
setexplored(9, i, true);
}
}
void mapclass::hideship(void)
{
//remove the ship from the explored areas
explored[2 + (10 * 20)] = 0;
explored[3 + (10 * 20)] = 0;
explored[4 + (10 * 20)] = 0;
explored[2 + (11 * 20)] = 0;
explored[3 + (11 * 20)] = 0;
explored[4 + (11 * 20)] = 0;
setexplored(2, 10, false);
setexplored(3, 10, false);
setexplored(4, 10, false);
setexplored(2, 11, false);
setexplored(3, 11, false);
setexplored(4, 11, false);
}
void mapclass::showship(void)
{
//remove the ship from the explored areas
explored[2 + (10 * 20)] = 1;
explored[3 + (10 * 20)] = 1;
explored[4 + (10 * 20)] = 1;
explored[2 + (11 * 20)] = 1;
explored[3 + (11 * 20)] = 1;
explored[4 + (11 * 20)] = 1;
//show the ship in the explored areas
setexplored(2, 10, true);
setexplored(3, 10, true);
setexplored(4, 10, true);
setexplored(2, 11, true);
setexplored(3, 11, true);
setexplored(4, 11, true);
}
void mapclass::resetplayer(void)
@@ -1148,7 +1160,7 @@ void mapclass::loadlevel(int rx, int ry)
int t;
if (!finalmode)
{
explored[rx - 100 + ((ry - 100) * 20)] = true;
setexplored(rx - 100, ry - 100, true);
if (rx == 109 && !custommode)
{
exploretower();