Untabify every single file

YOLO.

This is a repeat of #642. As before, I just did

    rg -l '\t' | xargs -n 1 sed -i -e 's/\t/    /g'

inside the desktop_version/ folder.
This commit is contained in:
Misa
2021-09-06 18:56:39 -07:00
parent b3f437fe55
commit c64fd89325
42 changed files with 29096 additions and 29096 deletions

View File

@@ -148,62 +148,62 @@ void entityclass::generateswnwave( int t )
game.swnstate = 9;
game.swndelay = 8;
}
else if (game.swntimer <= 300) //less than 10 seconds
else if (game.swntimer <= 300) //less than 10 seconds
{
game.swnstate = 6;
game.swndelay = 12;
}
else if (game.swntimer <= 360) //less than 12 seconds
else if (game.swntimer <= 360) //less than 12 seconds
{
game.swnstate = 5+game.swnstate2;
game.swndelay = 15;
}
else if (game.swntimer <= 420) //less than 14 seconds
else if (game.swntimer <= 420) //less than 14 seconds
{
game.swnstate = 7+game.swnstate2;
game.swndelay = 15;
}
else if (game.swntimer <= 480) //less than 16 seconds
else if (game.swntimer <= 480) //less than 16 seconds
{
game.swnstate = 5+game.swnstate2;
game.swndelay = 15;
}
else if (game.swntimer <= 540) //less than 18 seconds
else if (game.swntimer <= 540) //less than 18 seconds
{
game.swnstate = 7+game.swnstate2;
game.swndelay = 15;
}
else if (game.swntimer <= 600) //less than 20 seconds
else if (game.swntimer <= 600) //less than 20 seconds
{
game.swnstate = 5+game.swnstate2;
game.swndelay = 15;
}
else if (game.swntimer <= 900) //less than 30 seconds
else if (game.swntimer <= 900) //less than 30 seconds
{
game.swnstate = 4;
game.swndelay = 20;
}
else if (game.swntimer <= 1050) //less than 35 seconds
else if (game.swntimer <= 1050) //less than 35 seconds
{
game.swnstate = 3;
game.swndelay = 10;
}
else if (game.swntimer <= 1200) //less than 40 seconds
else if (game.swntimer <= 1200) //less than 40 seconds
{
game.swnstate = 3;
game.swndelay = 20;
}
else if (game.swntimer <= 1500) //less than 50 seconds
else if (game.swntimer <= 1500) //less than 50 seconds
{
game.swnstate = 2;
game.swndelay = 10;
}
else if (game.swntimer <= 1650) //less than 55 seconds
else if (game.swntimer <= 1650) //less than 55 seconds
{
game.swnstate = 1;
game.swndelay = 15;
}
else if (game.swntimer <= 1800) //less than 60 seconds
else if (game.swntimer <= 1800) //less than 60 seconds
{
game.swnstate = 1;
game.swndelay = 25;
@@ -2778,8 +2778,8 @@ bool entityclass::updateentities( int i )
if (entities[i].state == 1)
{
//happy!
if (INBOUNDS_VEC(k, entities) && entities[k].rule == 6) entities[k].tile = 0;
if (INBOUNDS_VEC(k, entities) && entities[k].rule == 7) entities[k].tile = 6;
if (INBOUNDS_VEC(k, entities) && entities[k].rule == 6) entities[k].tile = 0;
if (INBOUNDS_VEC(k, entities) && entities[k].rule == 7) entities[k].tile = 6;
//Stay close to the hero!
int j = getplayer();
if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)
@@ -3060,7 +3060,7 @@ bool entityclass::updateentities( int i )
entities[i].para = 30;
}
}
else if (entities[i].life == 1)
else if (entities[i].life == 1)
{
//Stand around for a bit
entities[i].para--;
@@ -3096,7 +3096,7 @@ bool entityclass::updateentities( int i )
entities[i].para = 30;
}
}
else if (entities[i].life == 3)
else if (entities[i].life == 3)
{
//Stand around for a bit
entities[i].para--;
@@ -3688,7 +3688,7 @@ void entityclass::animateentities( int _i )
{
entities[_i].drawframe ++;
//if (game.gravitycontrol == 1) {
// entities[_i].drawframe += 6;
// entities[_i].drawframe += 6;
//}
}