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https://github.com/TerryCavanagh/VVVVVV.git
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Untabify every single file
YOLO. This is a repeat of #642. As before, I just did rg -l '\t' | xargs -n 1 sed -i -e 's/\t/ /g' inside the desktop_version/ folder.
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@@ -148,62 +148,62 @@ void entityclass::generateswnwave( int t )
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game.swnstate = 9;
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game.swndelay = 8;
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}
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else if (game.swntimer <= 300) //less than 10 seconds
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else if (game.swntimer <= 300) //less than 10 seconds
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{
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game.swnstate = 6;
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game.swndelay = 12;
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}
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else if (game.swntimer <= 360) //less than 12 seconds
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else if (game.swntimer <= 360) //less than 12 seconds
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 420) //less than 14 seconds
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else if (game.swntimer <= 420) //less than 14 seconds
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{
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game.swnstate = 7+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 480) //less than 16 seconds
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else if (game.swntimer <= 480) //less than 16 seconds
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 540) //less than 18 seconds
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else if (game.swntimer <= 540) //less than 18 seconds
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{
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game.swnstate = 7+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 600) //less than 20 seconds
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else if (game.swntimer <= 600) //less than 20 seconds
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{
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game.swnstate = 5+game.swnstate2;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 900) //less than 30 seconds
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else if (game.swntimer <= 900) //less than 30 seconds
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{
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game.swnstate = 4;
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game.swndelay = 20;
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}
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else if (game.swntimer <= 1050) //less than 35 seconds
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else if (game.swntimer <= 1050) //less than 35 seconds
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{
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game.swnstate = 3;
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game.swndelay = 10;
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}
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else if (game.swntimer <= 1200) //less than 40 seconds
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else if (game.swntimer <= 1200) //less than 40 seconds
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{
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game.swnstate = 3;
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game.swndelay = 20;
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}
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else if (game.swntimer <= 1500) //less than 50 seconds
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else if (game.swntimer <= 1500) //less than 50 seconds
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{
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game.swnstate = 2;
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game.swndelay = 10;
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}
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else if (game.swntimer <= 1650) //less than 55 seconds
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else if (game.swntimer <= 1650) //less than 55 seconds
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{
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game.swnstate = 1;
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game.swndelay = 15;
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}
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else if (game.swntimer <= 1800) //less than 60 seconds
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else if (game.swntimer <= 1800) //less than 60 seconds
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{
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game.swnstate = 1;
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game.swndelay = 25;
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@@ -2778,8 +2778,8 @@ bool entityclass::updateentities( int i )
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if (entities[i].state == 1)
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{
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//happy!
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if (INBOUNDS_VEC(k, entities) && entities[k].rule == 6) entities[k].tile = 0;
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if (INBOUNDS_VEC(k, entities) && entities[k].rule == 7) entities[k].tile = 6;
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if (INBOUNDS_VEC(k, entities) && entities[k].rule == 6) entities[k].tile = 0;
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if (INBOUNDS_VEC(k, entities) && entities[k].rule == 7) entities[k].tile = 6;
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//Stay close to the hero!
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int j = getplayer();
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if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5)
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@@ -3060,7 +3060,7 @@ bool entityclass::updateentities( int i )
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entities[i].para = 30;
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}
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}
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else if (entities[i].life == 1)
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else if (entities[i].life == 1)
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{
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//Stand around for a bit
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entities[i].para--;
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@@ -3096,7 +3096,7 @@ bool entityclass::updateentities( int i )
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entities[i].para = 30;
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}
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}
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else if (entities[i].life == 3)
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else if (entities[i].life == 3)
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{
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//Stand around for a bit
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entities[i].para--;
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@@ -3688,7 +3688,7 @@ void entityclass::animateentities( int _i )
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{
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entities[_i].drawframe ++;
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//if (game.gravitycontrol == 1) {
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// entities[_i].drawframe += 6;
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// entities[_i].drawframe += 6;
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//}
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}
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