mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Untabify every single file
YOLO. This is a repeat of #642. As before, I just did rg -l '\t' | xargs -n 1 sed -i -e 's/\t/ /g' inside the desktop_version/ folder.
This commit is contained in:
@@ -13,464 +13,464 @@
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int inline KeyPoll::getThreshold(void)
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{
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switch (sensitivity)
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{
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case 0:
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return 28000;
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case 1:
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return 16000;
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case 2:
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return 8000;
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case 3:
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return 4000;
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case 4:
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return 2000;
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}
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switch (sensitivity)
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{
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case 0:
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return 28000;
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case 1:
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return 16000;
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case 2:
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return 8000;
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case 3:
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return 4000;
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case 4:
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return 2000;
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}
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return 8000;
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return 8000;
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}
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KeyPoll::KeyPoll(void)
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{
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xVel = 0;
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yVel = 0;
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// 0..5
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sensitivity = 2;
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xVel = 0;
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yVel = 0;
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// 0..5
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sensitivity = 2;
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keybuffer="";
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leftbutton=0; rightbutton=0; middlebutton=0;
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mx=0; my=0;
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resetWindow = 0;
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pressedbackspace=false;
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keybuffer="";
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leftbutton=0; rightbutton=0; middlebutton=0;
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mx=0; my=0;
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resetWindow = 0;
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pressedbackspace=false;
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linealreadyemptykludge = false;
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linealreadyemptykludge = false;
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isActive = true;
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isActive = true;
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}
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void KeyPoll::enabletextentry(void)
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{
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keybuffer="";
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SDL_StartTextInput();
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keybuffer="";
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SDL_StartTextInput();
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}
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void KeyPoll::disabletextentry(void)
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{
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SDL_StopTextInput();
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SDL_StopTextInput();
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}
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bool KeyPoll::textentry(void)
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{
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return SDL_IsTextInputActive() == SDL_TRUE;
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return SDL_IsTextInputActive() == SDL_TRUE;
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}
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void KeyPoll::toggleFullscreen(void)
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{
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if (graphics.screenbuffer != NULL)
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{
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graphics.screenbuffer->toggleFullScreen();
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}
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if (graphics.screenbuffer != NULL)
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{
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graphics.screenbuffer->toggleFullScreen();
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}
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keymap.clear(); /* we lost the input due to a new window. */
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if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))
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{
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game.press_left = false;
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game.press_right = false;
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game.press_action = true;
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game.press_map = false;
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}
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keymap.clear(); /* we lost the input due to a new window. */
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if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2))
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{
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game.press_left = false;
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game.press_right = false;
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game.press_action = true;
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game.press_map = false;
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}
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}
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static int changemousestate(
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int timeout,
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const bool show,
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const bool hide
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int timeout,
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const bool show,
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const bool hide
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) {
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int prev;
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int new_;
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int prev;
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int new_;
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if (timeout > 0)
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{
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return --timeout;
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}
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if (timeout > 0)
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{
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return --timeout;
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}
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/* If we want to both show and hide at the same time, prioritize showing */
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if (show)
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{
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new_ = SDL_ENABLE;
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}
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else if (hide)
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{
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new_ = SDL_DISABLE;
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}
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else
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{
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return timeout;
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}
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/* If we want to both show and hide at the same time, prioritize showing */
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if (show)
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{
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new_ = SDL_ENABLE;
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}
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else if (hide)
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{
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new_ = SDL_DISABLE;
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}
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else
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{
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return timeout;
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}
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prev = SDL_ShowCursor(SDL_QUERY);
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prev = SDL_ShowCursor(SDL_QUERY);
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if (prev == new_)
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{
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return timeout;
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}
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if (prev == new_)
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{
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return timeout;
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}
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SDL_ShowCursor(new_);
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SDL_ShowCursor(new_);
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switch (new_)
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{
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case SDL_DISABLE:
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timeout = 0;
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break;
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case SDL_ENABLE:
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timeout = 30;
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break;
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}
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switch (new_)
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{
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case SDL_DISABLE:
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timeout = 0;
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break;
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case SDL_ENABLE:
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timeout = 30;
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break;
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}
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return timeout;
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return timeout;
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}
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void KeyPoll::Poll(void)
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{
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static int mousetoggletimeout = 0;
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bool showmouse = false;
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bool hidemouse = false;
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bool altpressed = false;
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bool fullscreenkeybind = false;
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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/* Keyboard Input */
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case SDL_KEYDOWN:
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{
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keymap[evt.key.keysym.sym] = true;
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static int mousetoggletimeout = 0;
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bool showmouse = false;
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bool hidemouse = false;
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bool altpressed = false;
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bool fullscreenkeybind = false;
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SDL_Event evt;
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while (SDL_PollEvent(&evt))
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{
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switch (evt.type)
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{
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/* Keyboard Input */
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case SDL_KEYDOWN:
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{
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keymap[evt.key.keysym.sym] = true;
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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{
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pressedbackspace = true;
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}
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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{
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pressedbackspace = true;
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}
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#ifdef __APPLE__ /* OSX prefers the command keys over the alt keys. -flibit */
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altpressed = keymap[SDLK_LGUI] || keymap[SDLK_RGUI];
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altpressed = keymap[SDLK_LGUI] || keymap[SDLK_RGUI];
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#else
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altpressed = keymap[SDLK_LALT] || keymap[SDLK_RALT];
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altpressed = keymap[SDLK_LALT] || keymap[SDLK_RALT];
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#endif
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bool returnpressed = evt.key.keysym.sym == SDLK_RETURN;
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bool fpressed = evt.key.keysym.sym == SDLK_f;
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bool f11pressed = evt.key.keysym.sym == SDLK_F11;
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if ((altpressed && (returnpressed || fpressed)) || f11pressed)
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{
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fullscreenkeybind = true;
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}
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bool returnpressed = evt.key.keysym.sym == SDLK_RETURN;
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bool fpressed = evt.key.keysym.sym == SDLK_f;
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bool f11pressed = evt.key.keysym.sym == SDLK_F11;
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if ((altpressed && (returnpressed || fpressed)) || f11pressed)
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{
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fullscreenkeybind = true;
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}
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if (textentry())
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{
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if (evt.key.keysym.sym == SDLK_BACKSPACE && !keybuffer.empty())
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{
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std::string::iterator iter = keybuffer.end();
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utf8::unchecked::prior(iter);
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keybuffer = keybuffer.substr(0, iter - keybuffer.begin());
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if (keybuffer.empty())
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{
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linealreadyemptykludge = true;
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}
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}
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else if ( evt.key.keysym.sym == SDLK_v &&
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keymap[SDLK_LCTRL] )
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{
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char* text = SDL_GetClipboardText();
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if (text != NULL)
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{
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keybuffer += text;
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SDL_free(text);
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}
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}
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}
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break;
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}
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case SDL_KEYUP:
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keymap[evt.key.keysym.sym] = false;
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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{
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pressedbackspace = false;
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}
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break;
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case SDL_TEXTINPUT:
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if (!altpressed)
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{
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keybuffer += evt.text.text;
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}
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break;
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if (textentry())
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{
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if (evt.key.keysym.sym == SDLK_BACKSPACE && !keybuffer.empty())
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{
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std::string::iterator iter = keybuffer.end();
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utf8::unchecked::prior(iter);
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keybuffer = keybuffer.substr(0, iter - keybuffer.begin());
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if (keybuffer.empty())
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{
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linealreadyemptykludge = true;
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}
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}
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else if ( evt.key.keysym.sym == SDLK_v &&
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keymap[SDLK_LCTRL] )
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{
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char* text = SDL_GetClipboardText();
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if (text != NULL)
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{
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keybuffer += text;
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SDL_free(text);
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}
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}
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}
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break;
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}
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case SDL_KEYUP:
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keymap[evt.key.keysym.sym] = false;
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if (evt.key.keysym.sym == SDLK_BACKSPACE)
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{
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pressedbackspace = false;
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}
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break;
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case SDL_TEXTINPUT:
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if (!altpressed)
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{
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keybuffer += evt.text.text;
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}
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break;
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/* Mouse Input */
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case SDL_MOUSEMOTION:
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mx = evt.motion.x;
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my = evt.motion.y;
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break;
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case SDL_MOUSEBUTTONDOWN:
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switch (evt.button.button)
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{
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case SDL_BUTTON_LEFT:
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mx = evt.button.x;
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my = evt.button.y;
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leftbutton = 1;
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break;
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case SDL_BUTTON_RIGHT:
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mx = evt.button.x;
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my = evt.button.y;
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rightbutton = 1;
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break;
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case SDL_BUTTON_MIDDLE:
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mx = evt.button.x;
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my = evt.button.y;
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middlebutton = 1;
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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switch (evt.button.button)
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{
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case SDL_BUTTON_LEFT:
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mx = evt.button.x;
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my = evt.button.y;
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leftbutton=0;
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break;
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case SDL_BUTTON_RIGHT:
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mx = evt.button.x;
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my = evt.button.y;
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rightbutton=0;
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break;
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case SDL_BUTTON_MIDDLE:
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mx = evt.button.x;
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my = evt.button.y;
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middlebutton=0;
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break;
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||||
}
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||||
break;
|
||||
/* Mouse Input */
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case SDL_MOUSEMOTION:
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mx = evt.motion.x;
|
||||
my = evt.motion.y;
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break;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
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switch (evt.button.button)
|
||||
{
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||||
case SDL_BUTTON_LEFT:
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mx = evt.button.x;
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my = evt.button.y;
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leftbutton = 1;
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||||
break;
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||||
case SDL_BUTTON_RIGHT:
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||||
mx = evt.button.x;
|
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my = evt.button.y;
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rightbutton = 1;
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||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
mx = evt.button.x;
|
||||
my = evt.button.y;
|
||||
middlebutton = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
switch (evt.button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
mx = evt.button.x;
|
||||
my = evt.button.y;
|
||||
leftbutton=0;
|
||||
break;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
mx = evt.button.x;
|
||||
my = evt.button.y;
|
||||
rightbutton=0;
|
||||
break;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
mx = evt.button.x;
|
||||
my = evt.button.y;
|
||||
middlebutton=0;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
/* Controller Input */
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true;
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false;
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
{
|
||||
const int threshold = getThreshold();
|
||||
switch (evt.caxis.axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
if ( evt.caxis.value > -threshold &&
|
||||
evt.caxis.value < threshold )
|
||||
{
|
||||
xVel = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
xVel = (evt.caxis.value > 0) ? 1 : -1;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
if ( evt.caxis.value > -threshold &&
|
||||
evt.caxis.value < threshold )
|
||||
{
|
||||
yVel = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
yVel = (evt.caxis.value > 0) ? 1 : -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
{
|
||||
SDL_GameController *toOpen = SDL_GameControllerOpen(evt.cdevice.which);
|
||||
vlog_info(
|
||||
"Opened SDL_GameController ID #%i, %s",
|
||||
evt.cdevice.which,
|
||||
SDL_GameControllerName(toOpen)
|
||||
);
|
||||
controllers[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(toOpen))] = toOpen;
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
{
|
||||
SDL_GameController *toClose = controllers[evt.cdevice.which];
|
||||
controllers.erase(evt.cdevice.which);
|
||||
vlog_info("Closing %s", SDL_GameControllerName(toClose));
|
||||
SDL_GameControllerClose(toClose);
|
||||
break;
|
||||
}
|
||||
/* Controller Input */
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = true;
|
||||
break;
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
buttonmap[(SDL_GameControllerButton) evt.cbutton.button] = false;
|
||||
break;
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
{
|
||||
const int threshold = getThreshold();
|
||||
switch (evt.caxis.axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
if ( evt.caxis.value > -threshold &&
|
||||
evt.caxis.value < threshold )
|
||||
{
|
||||
xVel = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
xVel = (evt.caxis.value > 0) ? 1 : -1;
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
if ( evt.caxis.value > -threshold &&
|
||||
evt.caxis.value < threshold )
|
||||
{
|
||||
yVel = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
yVel = (evt.caxis.value > 0) ? 1 : -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
{
|
||||
SDL_GameController *toOpen = SDL_GameControllerOpen(evt.cdevice.which);
|
||||
vlog_info(
|
||||
"Opened SDL_GameController ID #%i, %s",
|
||||
evt.cdevice.which,
|
||||
SDL_GameControllerName(toOpen)
|
||||
);
|
||||
controllers[SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(toOpen))] = toOpen;
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
{
|
||||
SDL_GameController *toClose = controllers[evt.cdevice.which];
|
||||
controllers.erase(evt.cdevice.which);
|
||||
vlog_info("Closing %s", SDL_GameControllerName(toClose));
|
||||
SDL_GameControllerClose(toClose);
|
||||
break;
|
||||
}
|
||||
|
||||
/* Window Events */
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (evt.window.event)
|
||||
{
|
||||
/* Window Resize */
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
if (SDL_GetWindowFlags(
|
||||
SDL_GetWindowFromID(evt.window.windowID)
|
||||
) & SDL_WINDOW_INPUT_FOCUS)
|
||||
{
|
||||
resetWindow = true;
|
||||
}
|
||||
break;
|
||||
/* Window Events */
|
||||
case SDL_WINDOWEVENT:
|
||||
switch (evt.window.event)
|
||||
{
|
||||
/* Window Resize */
|
||||
case SDL_WINDOWEVENT_RESIZED:
|
||||
if (SDL_GetWindowFlags(
|
||||
SDL_GetWindowFromID(evt.window.windowID)
|
||||
) & SDL_WINDOW_INPUT_FOCUS)
|
||||
{
|
||||
resetWindow = true;
|
||||
}
|
||||
break;
|
||||
|
||||
/* Window Focus */
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
if (!game.disablepause)
|
||||
{
|
||||
isActive = true;
|
||||
if ((!game.disableaudiopause || !game.disabletemporaryaudiopause) && music.currentsong != -1)
|
||||
{
|
||||
music.resume();
|
||||
music.resumeef();
|
||||
}
|
||||
}
|
||||
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0)
|
||||
{
|
||||
if (wasFullscreen)
|
||||
{
|
||||
graphics.screenbuffer->isWindowed = false;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
);
|
||||
}
|
||||
}
|
||||
SDL_DisableScreenSaver();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
// For some reason, SDL_WINDOWEVENT_FOCUS_GAINED doesn't seem to get sent on Emscripten.
|
||||
/* Window Focus */
|
||||
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
||||
if (!game.disablepause)
|
||||
{
|
||||
isActive = true;
|
||||
if ((!game.disableaudiopause || !game.disabletemporaryaudiopause) && music.currentsong != -1)
|
||||
{
|
||||
music.resume();
|
||||
music.resumeef();
|
||||
}
|
||||
}
|
||||
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0)
|
||||
{
|
||||
if (wasFullscreen)
|
||||
{
|
||||
graphics.screenbuffer->isWindowed = false;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
SDL_WINDOW_FULLSCREEN_DESKTOP
|
||||
);
|
||||
}
|
||||
}
|
||||
SDL_DisableScreenSaver();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
// For some reason, SDL_WINDOWEVENT_FOCUS_GAINED doesn't seem to get sent on Emscripten.
|
||||
#ifndef __EMSCRIPTEN__
|
||||
if (!game.disablepause)
|
||||
{
|
||||
isActive = false;
|
||||
if (!game.disableaudiopause || !game.disabletemporaryaudiopause)
|
||||
{
|
||||
music.pause();
|
||||
music.pauseef();
|
||||
}
|
||||
}
|
||||
if (!game.disablepause)
|
||||
{
|
||||
isActive = false;
|
||||
if (!game.disableaudiopause || !game.disabletemporaryaudiopause)
|
||||
{
|
||||
music.pause();
|
||||
music.pauseef();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0)
|
||||
{
|
||||
wasFullscreen = !graphics.screenbuffer->isWindowed;
|
||||
graphics.screenbuffer->isWindowed = true;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
0
|
||||
);
|
||||
}
|
||||
SDL_EnableScreenSaver();
|
||||
break;
|
||||
if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0)
|
||||
{
|
||||
wasFullscreen = !graphics.screenbuffer->isWindowed;
|
||||
graphics.screenbuffer->isWindowed = true;
|
||||
SDL_SetWindowFullscreen(
|
||||
SDL_GetWindowFromID(evt.window.windowID),
|
||||
0
|
||||
);
|
||||
}
|
||||
SDL_EnableScreenSaver();
|
||||
break;
|
||||
|
||||
/* Mouse Focus */
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
SDL_DisableScreenSaver();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
SDL_EnableScreenSaver();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
/* Mouse Focus */
|
||||
case SDL_WINDOWEVENT_ENTER:
|
||||
SDL_DisableScreenSaver();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_LEAVE:
|
||||
SDL_EnableScreenSaver();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
/* Quit Event */
|
||||
case SDL_QUIT:
|
||||
VVV_exit(0);
|
||||
break;
|
||||
}
|
||||
/* Quit Event */
|
||||
case SDL_QUIT:
|
||||
VVV_exit(0);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (evt.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
if (evt.key.repeat == 0)
|
||||
{
|
||||
hidemouse = true;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
hidemouse = true;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
showmouse = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
switch (evt.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
if (evt.key.repeat == 0)
|
||||
{
|
||||
hidemouse = true;
|
||||
}
|
||||
break;
|
||||
case SDL_TEXTINPUT:
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERAXISMOTION:
|
||||
hidemouse = true;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
showmouse = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mousetoggletimeout = changemousestate(
|
||||
mousetoggletimeout,
|
||||
showmouse,
|
||||
hidemouse
|
||||
);
|
||||
mousetoggletimeout = changemousestate(
|
||||
mousetoggletimeout,
|
||||
showmouse,
|
||||
hidemouse
|
||||
);
|
||||
|
||||
if (fullscreenkeybind)
|
||||
{
|
||||
toggleFullscreen();
|
||||
}
|
||||
if (fullscreenkeybind)
|
||||
{
|
||||
toggleFullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
bool KeyPoll::isDown(SDL_Keycode key)
|
||||
{
|
||||
return keymap[key];
|
||||
return keymap[key];
|
||||
}
|
||||
|
||||
bool KeyPoll::isDown(std::vector<SDL_GameControllerButton> buttons)
|
||||
{
|
||||
for (size_t i = 0; i < buttons.size(); i += 1)
|
||||
{
|
||||
if (buttonmap[buttons[i]])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
for (size_t i = 0; i < buttons.size(); i += 1)
|
||||
{
|
||||
if (buttonmap[buttons[i]])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyPoll::isDown(SDL_GameControllerButton button)
|
||||
{
|
||||
return buttonmap[button];
|
||||
return buttonmap[button];
|
||||
}
|
||||
|
||||
bool KeyPoll::controllerButtonDown(void)
|
||||
{
|
||||
for (
|
||||
SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;
|
||||
button < SDL_CONTROLLER_BUTTON_DPAD_UP;
|
||||
button = (SDL_GameControllerButton) (button + 1)
|
||||
) {
|
||||
if (isDown(button))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
for (
|
||||
SDL_GameControllerButton button = SDL_CONTROLLER_BUTTON_A;
|
||||
button < SDL_CONTROLLER_BUTTON_DPAD_UP;
|
||||
button = (SDL_GameControllerButton) (button + 1)
|
||||
) {
|
||||
if (isDown(button))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyPoll::controllerWantsLeft(bool includeVert)
|
||||
{
|
||||
return ( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_LEFT] ||
|
||||
xVel < 0 ||
|
||||
( includeVert &&
|
||||
( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_UP] ||
|
||||
yVel < 0 ) ) );
|
||||
return ( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_LEFT] ||
|
||||
xVel < 0 ||
|
||||
( includeVert &&
|
||||
( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_UP] ||
|
||||
yVel < 0 ) ) );
|
||||
}
|
||||
|
||||
bool KeyPoll::controllerWantsRight(bool includeVert)
|
||||
{
|
||||
return ( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_RIGHT] ||
|
||||
xVel > 0 ||
|
||||
( includeVert &&
|
||||
( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_DOWN] ||
|
||||
yVel > 0 ) ) );
|
||||
return ( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_RIGHT] ||
|
||||
xVel > 0 ||
|
||||
( includeVert &&
|
||||
( buttonmap[SDL_CONTROLLER_BUTTON_DPAD_DOWN] ||
|
||||
yVel > 0 ) ) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user