Axe mouse cursor config option

The config option has been removed. I'm going to implement something
that automatically shows and hides the mouse cursor whenever
appropriate, which is better than a config option.
This commit is contained in:
Misa
2021-04-16 22:00:33 -07:00
parent 390720dacc
commit c76c67b125
5 changed files with 2 additions and 46 deletions

View File

@@ -4215,11 +4215,6 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
graphics.translucentroomname = help.Int(pText);
}
if (SDL_strcmp(pKey, "showmousecursor") == 0)
{
graphics.showmousecursor = help.Int(pText);
}
if (SDL_strcmp(pKey, "musicvolume") == 0)
{
music.user_music_volume = help.Int(pText);
@@ -4273,15 +4268,6 @@ void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* s
}
if (graphics.showmousecursor)
{
SDL_ShowCursor(SDL_ENABLE);
}
else
{
SDL_ShowCursor(SDL_DISABLE);
}
if (controllerButton_flip.size() < 1)
{
controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
@@ -4451,8 +4437,6 @@ void Game::serializesettings(tinyxml2::XMLElement* dataNode, const ScreenSetting
xml::update_tag(dataNode, "translucentroomname", (int) graphics.translucentroomname);
xml::update_tag(dataNode, "showmousecursor", (int) graphics.showmousecursor);
xml::update_tag(dataNode, "over30mode", (int) over30mode);
xml::update_tag(dataNode, "inputdelay", (int) inputdelay);
@@ -6062,7 +6046,6 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
maxspacing = 15;
break;
case Menu::advancedoptions:
option("toggle mouse");
option("unfocus pause");
option("room name background");
option("return");