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Axe mouse cursor config option
The config option has been removed. I'm going to implement something that automatically shows and hides the mouse cursor whenever appropriate, which is better than a config option.
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@@ -595,17 +595,6 @@ static void menurender(void)
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switch (game.currentmenuoption)
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{
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case 0:
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graphics.bigprint(-1, 30, "Toggle Mouse Cursor", tr, tg, tb, true);
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graphics.Print(-1, 65, "Show/hide the system mouse cursor.", tr, tg, tb, true);
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if (graphics.showmousecursor) {
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graphics.Print(-1, 95, "Current mode: SHOW", tr, tg, tb, true);
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}
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else {
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graphics.Print(-1, 95, "Current mode: HIDE", tr/2, tg/2, tb/2, true);
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}
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break;
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case 1:
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graphics.bigprint( -1, 30, "Unfocus Pause", tr, tg, tb, true);
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graphics.Print( -1, 65, "Toggle if the game will pause", tr, tg, tb, true);
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graphics.Print( -1, 75, "when the window is unfocused.", tr, tg, tb, true);
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@@ -618,7 +607,7 @@ static void menurender(void)
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graphics.Print(-1, 95, "Unfocus pause is ON", tr, tg, tb, true);
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}
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break;
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case 2:
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case 1:
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graphics.bigprint(-1, 30, "Room Name BG", tr, tg, tb, true);
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graphics.Print( -1, 65, "Lets you see through what is behind", tr, tg, tb, true);
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graphics.Print( -1, 75, "the name at the bottom of the screen.", tr, tg, tb, true);
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