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Remove making new GraphicsResources object in reloadresources()
This is a very complicated way of zeroing out grphx (instead of using SDL_zero()), which itself is completely unnecessary because grphx.init() gets called immediately afterwards anyway.
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@@ -3148,7 +3148,6 @@ bool Graphics::onscreen(int t)
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void Graphics::reloadresources()
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{
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grphx.destroy();
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grphx = GraphicsResources();
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grphx.init();
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#define CLEAR_ARRAY(name) \
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