Smoothly interpolate editor notedelay

This makes editor notes fade out smoothly. And even though the notedelay
only gets decremented by one every editor-frame (the editor runs at
1000/24 FPS fixed-timestep here), it actually gets multiplied by 4, so a
floating-point interpolated value would make a difference here.
This commit is contained in:
Misa
2020-05-02 10:42:39 -07:00
committed by Ethan Lee
parent 68fe5bd72d
commit ca9f44c3b8
2 changed files with 6 additions and 2 deletions

View File

@@ -164,6 +164,7 @@ class editorclass{
int temp;
int notedelay;
int oldnotedelay;
std::string note;
std::string keybuffer;
std::string filename;