mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Remove global args from entityclass
This commit removes all global args from functions on the entityclass object, and updates the callers of those functions in other files accordingly (most significantly, the game level files Finalclass.cpp, Labclass.cpp, Otherlevel.cpp, Spacestation2.cpp, WarpClass.cpp, due to them using createentity()), as well as renaming all instances of 'dwgfx' in Entity.cpp to 'graphics'.
This commit is contained in:
@@ -61,7 +61,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
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tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283");
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obj.createentity(game, 232, 24, 10, 0, 250500); // (savepoint)
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obj.createentity(232, 24, 10, 0, 250500); // (savepoint)
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if(game.intimetrial)
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{
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@@ -104,7 +104,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280");
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tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
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obj.createentity(game, 112, 180, 11, 192); // (horizontal gravity line)
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obj.createentity(112, 180, 11, 192); // (horizontal gravity line)
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rcol = 0;
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roomname = "It's Perfectly Safe";
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@@ -142,8 +142,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292");
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obj.createentity(game, 96, 124, 11, 120); // (horizontal gravity line)
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obj.createentity(game, 248, 48, 10, 0, 251490); // (savepoint)
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obj.createentity(96, 124, 11, 120); // (horizontal gravity line)
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obj.createentity(248, 48, 10, 0, 251490); // (savepoint)
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rcol = 4;
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roomname = "Rascasse";
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@@ -181,11 +181,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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obj.createentity(game, 248, 136, 10, 1, 252490); // (savepoint)
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obj.createentity(game, 16, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 112, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 64, 164, 11, 64); // (horizontal gravity line)
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obj.createentity(game, 160, 164, 11, 64); // (horizontal gravity line)
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obj.createentity(248, 136, 10, 1, 252490); // (savepoint)
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obj.createentity(16, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(112, 68, 11, 64); // (horizontal gravity line)
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obj.createentity(64, 164, 11, 64); // (horizontal gravity line)
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obj.createentity(160, 164, 11, 64); // (horizontal gravity line)
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rcol = 2;
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roomname = "Keep Going";
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@@ -223,10 +223,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
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tmap.push_back("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
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obj.createentity(game, 280, 136, 10, 1, 252480); // (savepoint)
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obj.createentity(game, 48, 52, 11, 104); // (horizontal gravity line)
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obj.createentity(game, 192, 52, 11, 104); // (horizontal gravity line)
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obj.createentity(game, 152, 196, 11, 40); // (horizontal gravity line)
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obj.createentity(280, 136, 10, 1, 252480); // (savepoint)
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obj.createentity(48, 52, 11, 104); // (horizontal gravity line)
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obj.createentity(192, 52, 11, 104); // (horizontal gravity line)
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obj.createentity(152, 196, 11, 40); // (horizontal gravity line)
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rcol=3;
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roomname = "Single-slit Experiment";
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@@ -265,9 +265,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
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obj.createentity(game, 32, 128, 10, 1, 253480); // (savepoint)
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obj.createentity(game, 187, 88, 12, 56); // (vertical gravity line)
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obj.createentity(game, 107, 88, 12, 56); // (vertical gravity line)
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obj.createentity(32, 128, 10, 1, 253480); // (savepoint)
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obj.createentity(187, 88, 12, 56); // (vertical gravity line)
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obj.createentity(107, 88, 12, 56); // (vertical gravity line)
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rcol = 5;
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roomname = "Don't Flip Out";
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@@ -305,12 +305,12 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
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tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
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obj.createentity(game, 43, 88, 12, 56); // (vertical gravity line)
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obj.createentity(game, 123, 88, 12, 56); // (vertical gravity line)
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obj.createentity(game, 203, 88, 12, 56); // (vertical gravity line)
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obj.createentity(game, 283, 88, 12, 56); // (vertical gravity line)
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obj.createentity(43, 88, 12, 56); // (vertical gravity line)
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obj.createentity(123, 88, 12, 56); // (vertical gravity line)
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obj.createentity(203, 88, 12, 56); // (vertical gravity line)
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obj.createentity(283, 88, 12, 56); // (vertical gravity line)
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obj.createentity(game, 156, 128, 20, 1); // (terminal)
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obj.createentity(156, 128, 20, 1); // (terminal)
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obj.createblock(5, 156-8, 128, 20, 16, 19);
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rcol = 1;
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@@ -349,8 +349,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69");
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tmap.push_back("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370");
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obj.createentity(game, 96, 192, 10, 1, 253500); // (savepoint)
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obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line)
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obj.createentity(96, 192, 10, 1, 253500); // (savepoint)
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obj.createentity(163, 32, 12, 168); // (vertical gravity line)
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rcol = 3;
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roomname = "Double-slit Experiment";
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@@ -388,10 +388,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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tmap.push_back("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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obj.createentity(game, 264, 104, 10, 1, 253510); // (savepoint)
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obj.createentity(game, 131, 120, 12, 96); // (vertical gravity line)
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obj.createentity(game, 187, 16, 12, 96); // (vertical gravity line)
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obj.createentity(game, 40, 112, 10, 0, 253511); // (savepoint)
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obj.createentity(264, 104, 10, 1, 253510); // (savepoint)
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obj.createentity(131, 120, 12, 96); // (vertical gravity line)
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obj.createentity(187, 16, 12, 96); // (vertical gravity line)
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obj.createentity(40, 112, 10, 0, 253511); // (savepoint)
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rcol = 2;
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roomname = "They Call Him Flipper";
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break;
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@@ -428,8 +428,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292");
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
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obj.createentity(game, 24, 184, 10, 1, 253520); // (savepoint)
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obj.createentity(game, 64, 164, 11, 200); // (horizontal gravity line)
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obj.createentity(24, 184, 10, 1, 253520); // (savepoint)
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obj.createentity(64, 164, 11, 200); // (horizontal gravity line)
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rcol = 4;
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roomname = "Three's a Crowd";
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break;
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@@ -466,10 +466,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286");
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tmap.push_back("286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
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obj.createentity(game, 195, 24, 12, 80); // (vertical gravity line)
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obj.createentity(game, 195, 128, 12, 80); // (vertical gravity line)
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obj.createentity(game, 80, 120, 10, 0, 252520); // (savepoint)
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obj.createentity(game, 80, 96, 10, 1, 252521); // (savepoint)
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obj.createentity(195, 24, 12, 80); // (vertical gravity line)
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obj.createentity(195, 128, 12, 80); // (vertical gravity line)
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obj.createentity(80, 120, 10, 0, 252520); // (savepoint)
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obj.createentity(80, 96, 10, 1, 252521); // (savepoint)
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rcol = 2;
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roomname = "Hitting the Apex";
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break;
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@@ -506,10 +506,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280");
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tmap.push_back("280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280");
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obj.createentity(game, 24, 188, 11, 224); // (horizontal gravity line)
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obj.createentity(game, 280, 96, 10, 1, 252510); // (savepoint)
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obj.createentity(24, 188, 11, 224); // (horizontal gravity line)
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obj.createentity(280, 96, 10, 1, 252510); // (savepoint)
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obj.createentity(game, 204, 32, 20, 0); // (terminal)
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obj.createentity(204, 32, 20, 0); // (terminal)
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obj.createblock(5, 204-8, 32, 20, 16, 20);
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rcol=0;
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@@ -549,8 +549,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292");
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tmap.push_back("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
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obj.createentity(game, 24, 44, 11, 112); // (horizontal gravity line)
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obj.createentity(game, 176, 180, 11, 112); // (horizontal gravity line)
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obj.createentity(24, 44, 11, 112); // (horizontal gravity line)
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obj.createentity(176, 180, 11, 112); // (horizontal gravity line)
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rcol = 4;
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roomname = "Thorny Exchange";
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break;
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@@ -587,10 +587,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
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tmap.push_back("283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283");
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obj.createentity(game, 32, 28, 11, 296); // (horizontal gravity line)
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obj.createentity(game, 32, 196, 11, 112); // (horizontal gravity line)
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obj.createentity(game, 128, 100, 11, 160); // (horizontal gravity line)
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obj.createentity(game, 88, 112, 10, 0, 250510); // (savepoint)
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obj.createentity(32, 28, 11, 296); // (horizontal gravity line)
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obj.createentity(32, 196, 11, 112); // (horizontal gravity line)
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obj.createentity(128, 100, 11, 160); // (horizontal gravity line)
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obj.createentity(88, 112, 10, 0, 250510); // (savepoint)
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roomname = "Brought to you by the letter G";
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rcol = 1;
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break;
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@@ -627,8 +627,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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tmap.push_back("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
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obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
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obj.createentity(game, 32, 72, 10, 1, 250520); // (savepoint)
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obj.createentity(-8, 28, 11, 336); // (horizontal gravity line)
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obj.createentity(32, 72, 10, 1, 250520); // (savepoint)
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rcol=2;
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roomname = "Free Your Mind";
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@@ -666,7 +666,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
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tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
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||||
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obj.createentity(game, 80, 180, 11, 248); // (horizontal gravity line)
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obj.createentity(80, 180, 11, 248); // (horizontal gravity line)
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rcol=0;
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roomname = "I Changed My Mind, Thelma...";
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break;
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@@ -703,8 +703,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
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tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
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obj.createentity(game, -8, 180, 11, 208); // (horizontal gravity line)
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obj.createentity(game, 240, 180, 11, 88); // (horizontal gravity line)
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obj.createentity(-8, 180, 11, 208); // (horizontal gravity line)
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obj.createentity(240, 180, 11, 88); // (horizontal gravity line)
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rcol=4;
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roomname = "Indirect Jump Vector";
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@@ -742,7 +742,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
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||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0");
|
||||
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||||
obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line)
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obj.createentity(-8, 28, 11, 336); // (horizontal gravity line)
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rcol=5;
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||||
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roomname = "In a Single Bound";
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||||
@@ -780,9 +780,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, -8, 28, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(game, 112, 28, 11, 96); // (horizontal gravity line)
|
||||
obj.createentity(game, 248, 28, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(-8, 28, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(112, 28, 11, 96); // (horizontal gravity line)
|
||||
obj.createentity(248, 28, 11, 80); // (horizontal gravity line)
|
||||
rcol=1;
|
||||
|
||||
roomname = "Barani, Barani";
|
||||
@@ -821,9 +821,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
|
||||
tmap.push_back("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286");
|
||||
|
||||
obj.createentity(game, -8, 180, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(game, 112, 180, 11, 96); // (horizontal gravity line)
|
||||
obj.createentity(game, 248, 180, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(-8, 180, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(112, 180, 11, 96); // (horizontal gravity line)
|
||||
obj.createentity(248, 180, 11, 80); // (horizontal gravity line)
|
||||
rcol=2;
|
||||
|
||||
roomname = "Safety Dance";
|
||||
@@ -861,7 +861,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289");
|
||||
|
||||
obj.createentity(game, -8, 28, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(-8, 28, 11, 40); // (horizontal gravity line)
|
||||
|
||||
rcol=3;
|
||||
roomname = "Heady Heights";
|
||||
@@ -900,13 +900,13 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295");
|
||||
|
||||
|
||||
obj.createentity(game, 160, 176, 10, 0, 249550); // (savepoint)
|
||||
obj.createentity(game, 224, 68, 11, 72); // (horizontal gravity line)
|
||||
obj.createentity(160, 176, 10, 0, 249550); // (savepoint)
|
||||
obj.createentity(224, 68, 11, 72); // (horizontal gravity line)
|
||||
|
||||
|
||||
//obj.createentity(game, 224, 192, 10, 0, 249550); // (savepoint)
|
||||
//obj.createentity(224, 192, 10, 0, 249550); // (savepoint)
|
||||
|
||||
if(!game.intimetrial) obj.createentity(game, (12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!
|
||||
if(!game.intimetrial) obj.createentity((12 * 8)-4, (6 * 8) + 4, 14); //Teleporter!
|
||||
rcol = 5;
|
||||
|
||||
roomname = "Entanglement Generator";
|
||||
@@ -945,7 +945,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280");
|
||||
|
||||
obj.createentity(game, -8, 180, 11, 224); // (horizontal gravity line)
|
||||
obj.createentity(-8, 180, 11, 224); // (horizontal gravity line)
|
||||
|
||||
rcol = 0;
|
||||
roomname = "Exhausted?";
|
||||
@@ -984,8 +984,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
|
||||
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292");
|
||||
|
||||
obj.createentity(game, 32, 64, 9, 10); // (shiny trinket)
|
||||
obj.createentity(game, 120, 72, 10, 1, 252550); // (savepoint)
|
||||
obj.createentity(32, 64, 9, 10); // (shiny trinket)
|
||||
obj.createentity(120, 72, 10, 1, 252550); // (savepoint)
|
||||
rcol = 4;
|
||||
|
||||
roomname = "The Tantalizing Trinket";
|
||||
@@ -1023,10 +1023,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
|
||||
tmap.push_back("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283");
|
||||
|
||||
obj.createentity(game, 272, 144, 10, 1, 253550); // (savepoint)
|
||||
obj.createentity(game, 152, 116, 11, 56); // (horizontal gravity line)
|
||||
obj.createentity(game, 139, 16, 12, 72); // (vertical gravity line)
|
||||
obj.createentity(game, 139, 144, 12, 72); // (vertical gravity line)
|
||||
obj.createentity(272, 144, 10, 1, 253550); // (savepoint)
|
||||
obj.createentity(152, 116, 11, 56); // (horizontal gravity line)
|
||||
obj.createentity(139, 16, 12, 72); // (vertical gravity line)
|
||||
obj.createentity(139, 144, 12, 72); // (vertical gravity line)
|
||||
rcol=1;
|
||||
|
||||
roomname = "The Bernoulli Principle";
|
||||
@@ -1064,9 +1064,9 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
|
||||
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
|
||||
|
||||
obj.createentity(game, 216, 144, 10, 1, 254550); // (savepoint)
|
||||
obj.createentity(game, -8, 60, 11, 136); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 172, 11, 136); // (horizontal gravity line)
|
||||
obj.createentity(216, 144, 10, 1, 254550); // (savepoint)
|
||||
obj.createentity(-8, 60, 11, 136); // (horizontal gravity line)
|
||||
obj.createentity(-8, 172, 11, 136); // (horizontal gravity line)
|
||||
rcol = 5;
|
||||
|
||||
roomname = "Standing Wave";
|
||||
@@ -1104,8 +1104,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286");
|
||||
|
||||
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(-8, 60, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(-8, 172, 11, 336); // (horizontal gravity line)
|
||||
rcol=2;
|
||||
|
||||
obj.fatal_top();
|
||||
@@ -1144,14 +1144,14 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, -8, 60, 11, 120); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 172, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(game, 264, 72, 10, 0, 254530); // (savepoint)
|
||||
obj.createentity(game, 40, 144, 10, 1, 254531); // (savepoint)
|
||||
obj.createentity(game, 160, 60, 11, 48); // (horizontal gravity line)
|
||||
obj.createentity(game, 288, 60, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(game, 112, 172, 11, 48); // (horizontal gravity line)
|
||||
obj.createentity(game, 208, 172, 11, 120); // (horizontal gravity line)
|
||||
obj.createentity(-8, 60, 11, 120); // (horizontal gravity line)
|
||||
obj.createentity(-8, 172, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(264, 72, 10, 0, 254530); // (savepoint)
|
||||
obj.createentity(40, 144, 10, 1, 254531); // (savepoint)
|
||||
obj.createentity(160, 60, 11, 48); // (horizontal gravity line)
|
||||
obj.createentity(288, 60, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(112, 172, 11, 48); // (horizontal gravity line)
|
||||
obj.createentity(208, 172, 11, 120); // (horizontal gravity line)
|
||||
rcol=3;
|
||||
|
||||
obj.fatal_top();
|
||||
@@ -1190,11 +1190,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(game, 72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
obj.createentity(game, 232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
obj.createentity(game, 152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
obj.createentity(-8, 60, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(-8, 172, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
obj.createentity(232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
obj.createentity(152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded
|
||||
|
||||
obj.fatal_top();
|
||||
roomname = "Vibrating String Problem";
|
||||
@@ -1233,11 +1233,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, 176, 60, 11, 152); // (horizontal gravity line)
|
||||
obj.createentity(game, 176, 172, 11, 152); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 84, 11, 160); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 148, 11, 160); // (horizontal gravity line)
|
||||
obj.createentity(game, 160-4, 120, 10, 1, 254510); // (savepoint)
|
||||
obj.createentity(176, 60, 11, 152); // (horizontal gravity line)
|
||||
obj.createentity(176, 172, 11, 152); // (horizontal gravity line)
|
||||
obj.createentity(-8, 84, 11, 160); // (horizontal gravity line)
|
||||
obj.createentity(-8, 148, 11, 160); // (horizontal gravity line)
|
||||
obj.createentity(160-4, 120, 10, 1, 254510); // (savepoint)
|
||||
rcol=1;
|
||||
|
||||
obj.fatal_top();
|
||||
@@ -1276,11 +1276,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, -8, 84, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(game, -8, 148, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(game, 88, 96, 1, 3, 3); // Enemy
|
||||
obj.createentity(game, 40, 120, 1, 3, 3); // Enemy
|
||||
obj.createentity(game, 136, 120, 1, 3, 3); // Enemy
|
||||
obj.createentity(-8, 84, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(-8, 148, 11, 336); // (horizontal gravity line)
|
||||
obj.createentity(88, 96, 1, 3, 3); // Enemy
|
||||
obj.createentity(40, 120, 1, 3, 3); // Enemy
|
||||
obj.createentity(136, 120, 1, 3, 3); // Enemy
|
||||
rcol = 0;
|
||||
|
||||
obj.fatal_top();
|
||||
@@ -1320,10 +1320,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, 264, 84, 11, 64); // (horizontal gravity line)
|
||||
obj.createentity(game, 240+4, 96, 10, 0, 254490); // (savepoint)
|
||||
obj.createentity(game, 48, 28, 11, 192); // (horizontal gravity line)
|
||||
obj.createentity(game, 120, 148, 11, 208); // (horizontal gravity line)
|
||||
obj.createentity(264, 84, 11, 64); // (horizontal gravity line)
|
||||
obj.createentity(240+4, 96, 10, 0, 254490); // (savepoint)
|
||||
obj.createentity(48, 28, 11, 192); // (horizontal gravity line)
|
||||
obj.createentity(120, 148, 11, 208); // (horizontal gravity line)
|
||||
rcol=2;
|
||||
|
||||
roomname = "I'm Sorry";
|
||||
@@ -1362,8 +1362,8 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
|
||||
tmap.push_back("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292");
|
||||
|
||||
obj.createentity(game, 48, 156, 11, 200); // (horizontal gravity line)
|
||||
obj.createentity(game, 216, 56, 10, 0, 255490); // (savepoint)
|
||||
obj.createentity(48, 156, 11, 200); // (horizontal gravity line)
|
||||
obj.createentity(216, 56, 10, 0, 255490); // (savepoint)
|
||||
rcol=4;
|
||||
|
||||
roomname = "Please Forgive Me!";
|
||||
@@ -1401,10 +1401,10 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
|
||||
tmap.push_back("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
|
||||
|
||||
obj.createentity(game, 131, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(game, 179, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(game, 227, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(game, 275, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(131, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(179, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(227, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(275, 48, 12, 152); // (vertical gravity line)
|
||||
rcol=1;
|
||||
|
||||
roomname = "Playing Foosball";
|
||||
@@ -1442,17 +1442,17 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
|
||||
tmap.push_back("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295");
|
||||
|
||||
obj.createentity(game, 91, 168, 12, 32); // (vertical gravity line)
|
||||
obj.createentity(game, 139, 80, 12, 120); // (vertical gravity line)
|
||||
obj.createentity(game, 235, 104, 12, 96); // (vertical gravity line)
|
||||
obj.createentity(game, 187, 144, 12, 56); // (vertical gravity line)
|
||||
obj.createentity(game, 43, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(game, 91, 48, 12, 112); // (vertical gravity line)
|
||||
obj.createentity(game, 139, 48, 12, 24); // (vertical gravity line)
|
||||
obj.createentity(game, 187, 48, 12, 88); // (vertical gravity line)
|
||||
obj.createentity(game, 235, 48, 12, 48); // (vertical gravity line)
|
||||
obj.createentity(game, 283, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(game, 8, 48, 10, 0, 255510); // (savepoint)
|
||||
obj.createentity(91, 168, 12, 32); // (vertical gravity line)
|
||||
obj.createentity(139, 80, 12, 120); // (vertical gravity line)
|
||||
obj.createentity(235, 104, 12, 96); // (vertical gravity line)
|
||||
obj.createentity(187, 144, 12, 56); // (vertical gravity line)
|
||||
obj.createentity(43, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(91, 48, 12, 112); // (vertical gravity line)
|
||||
obj.createentity(139, 48, 12, 24); // (vertical gravity line)
|
||||
obj.createentity(187, 48, 12, 88); // (vertical gravity line)
|
||||
obj.createentity(235, 48, 12, 48); // (vertical gravity line)
|
||||
obj.createentity(283, 48, 12, 152); // (vertical gravity line)
|
||||
obj.createentity(8, 48, 10, 0, 255510); // (savepoint)
|
||||
rcol=5;
|
||||
|
||||
roomname = "A Difficult Chord";
|
||||
@@ -1490,11 +1490,11 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
|
||||
|
||||
obj.createentity(game, 16, 184, 10, 1, 255520); // (savepoint)
|
||||
obj.createentity(game, 131, 88, 12, 96); // (vertical gravity line)
|
||||
obj.createentity(game, 208, 180, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(game, 67, 56, 12, 80); // (vertical gravity line)
|
||||
obj.createentity(game, 195, 56, 12, 80); // (vertical gravity line)
|
||||
obj.createentity(16, 184, 10, 1, 255520); // (savepoint)
|
||||
obj.createentity(131, 88, 12, 96); // (vertical gravity line)
|
||||
obj.createentity(208, 180, 11, 40); // (horizontal gravity line)
|
||||
obj.createentity(67, 56, 12, 80); // (vertical gravity line)
|
||||
obj.createentity(195, 56, 12, 80); // (vertical gravity line)
|
||||
rcol = 0;
|
||||
|
||||
roomname = "The Living Dead End";
|
||||
@@ -1605,13 +1605,13 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
|
||||
tmap.push_back("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
|
||||
|
||||
obj.createentity(game, 267, 24, 12, 184); // (vertical gravity line)
|
||||
obj.createentity(game, 16, 24, 9, 9); // (shiny trinket)
|
||||
obj.createentity(game, 187, 24, 12, 64); // (vertical gravity line)
|
||||
obj.createentity(game, 104, 124, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(game, 48, 72, 10, 1, 252500); // (savepoint)
|
||||
obj.createentity(game, 224, 72, 10, 1, 252501); // (savepoint)
|
||||
obj.createentity(game, 99, 24, 12, 80); // (vertical gravity line)
|
||||
obj.createentity(267, 24, 12, 184); // (vertical gravity line)
|
||||
obj.createentity(16, 24, 9, 9); // (shiny trinket)
|
||||
obj.createentity(187, 24, 12, 64); // (vertical gravity line)
|
||||
obj.createentity(104, 124, 11, 80); // (horizontal gravity line)
|
||||
obj.createentity(48, 72, 10, 1, 252500); // (savepoint)
|
||||
obj.createentity(224, 72, 10, 1, 252501); // (savepoint)
|
||||
obj.createentity(99, 24, 12, 80); // (vertical gravity line)
|
||||
rcol=0;
|
||||
|
||||
roomname = "Young Man, It's Worth the Challenge";
|
||||
@@ -1686,7 +1686,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370");
|
||||
tmap.push_back("289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289");
|
||||
|
||||
obj.createentity(game, 104, 128, 9, 11); // (shiny trinket)
|
||||
obj.createentity(104, 128, 9, 11); // (shiny trinket)
|
||||
rcol = 6;
|
||||
|
||||
roomname = "Purest Unobtainium";
|
||||
@@ -1725,7 +1725,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
tmap.push_back("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295");
|
||||
tmap.push_back("295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295");
|
||||
|
||||
obj.createentity(game, 112, 184, 10, 1, 258520); // (savepoint)
|
||||
obj.createentity(112, 184, 10, 1, 258520); // (savepoint)
|
||||
rcol = 5;
|
||||
|
||||
roomname = "I Smell Ozone";
|
||||
@@ -1768,7 +1768,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
{
|
||||
if(game.companion==0 && obj.flags[9]==0 && !game.crewstats[5]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(game, 32, 177, 18, 16, 1, 17, 1);
|
||||
obj.createentity(32, 177, 18, 16, 1, 17, 1);
|
||||
obj.createblock(1, 24*8, 0, 32, 240, 33);
|
||||
}
|
||||
}
|
||||
@@ -1811,7 +1811,7 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entity
|
||||
rcol=3;
|
||||
|
||||
|
||||
obj.createentity(game, (10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!
|
||||
obj.createentity((10 * 8)-4, (8 * 8) + 4, 14); //Teleporter!
|
||||
|
||||
if(game.intimetrial)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user