mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Remove global args from entityclass
This commit removes all global args from functions on the entityclass object, and updates the callers of those functions in other files accordingly (most significantly, the game level files Finalclass.cpp, Labclass.cpp, Otherlevel.cpp, Spacestation2.cpp, WarpClass.cpp, due to them using createentity()), as well as renaming all instances of 'dwgfx' in Entity.cpp to 'graphics'.
This commit is contained in:
@@ -55,7 +55,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
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tmap.push_back("120,120,120,120,120,120,120,120,120,120,120,120,120,200,80,202,0,0,0,0,0,0,0,0,200,80,202,120,120,120,120,120,120,120,120,120,120,120,120,120");
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obj.createentity(game, 288, 168, 10, 1, 50500); // (savepoint)
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obj.createentity(288, 168, 10, 1, 50500); // (savepoint)
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if(game.intimetrial)
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{
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@@ -136,9 +136,9 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
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tmap.push_back("83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83");
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obj.createentity(game, 248, 80, 10, 1, 51510); // (savepoint)
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obj.createentity(game, 136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
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obj.createentity(game, 104, 192, 10, 1, 51511); // (savepoint)
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obj.createentity(248, 80, 10, 1, 51510); // (savepoint)
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obj.createentity(136, 128, 1, 3, 3, 128, 120, 288, 152); // Enemy, bounded
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obj.createentity(104, 192, 10, 1, 51511); // (savepoint)
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rcol = 1;
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warpy = true;
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roomname = "Take the Red Pill";
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@@ -176,11 +176,11 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
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tmap.push_back("135,135,135,135,135,135,135,135,135,135,215,95,217,215,95,95,95,95,95,95,95,95,95,217,215,95,217,135,135,135,135,135,135,135,135,135,135,135,135,135");
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obj.createentity(game, 32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(game, 96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(game, 160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(game, 224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(game, 232, 152, 10, 1, 51520); // (savepoint)
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obj.createentity(32, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(96, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(160, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(224, 24, 1, 3, 4, -56, -40, 384, 312); // Enemy, bounded
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obj.createentity(232, 152, 10, 1, 51520); // (savepoint)
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rcol = 5;
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warpx = true;
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roomname = "Short Circuit";
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@@ -218,7 +218,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("213,212,92,214,172,174,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
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tmap.push_back("213,212,92,214,252,254,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,214,0,0,0,0,0,0,212,92,92,92");
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obj.createentity(game, 32, 16, 10, 0, 50520); // (savepoint)
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obj.createentity(32, 16, 10, 0, 50520); // (savepoint)
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rcol = 4;
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warpy = true;
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roomname = "As you like it";
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@@ -257,7 +257,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,209,211,0,0,0,0,0");
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tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,209,211,169,170,170,170,170");
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obj.createentity(game, 16, 120, 10, 1, 50530); // (savepoint)
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obj.createentity(16, 120, 10, 1, 50530); // (savepoint)
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rcol = 3;
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warpx = true;
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roomname = "Maze With No Entrance";
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@@ -295,7 +295,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("126,126,126,126,206,86,208,0,0,0,166,167,168,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,166,167");
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tmap.push_back("126,126,126,126,206,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86");
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obj.createentity(game, 64, 152, 10, 0, 49530); // (savepoint)
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obj.createentity(64, 152, 10, 0, 49530); // (savepoint)
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rcol = 2;
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warpy = true;
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roomname = "As we go up, we go down";
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@@ -333,10 +333,10 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161");
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tmap.push_back("80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80");
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obj.createentity(game, 296, 64, 10, 1, 49540); // (savepoint)
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obj.createentity(game, 152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded
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obj.createentity(game, 240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded
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obj.createentity(game, 296, 152, 10, 0, 49541); // (savepoint)
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obj.createentity(296, 64, 10, 1, 49540); // (savepoint)
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obj.createentity(152-4-15+8, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded
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obj.createentity(240-4-15+8, 186, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded
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obj.createentity(296, 152, 10, 0, 49541); // (savepoint)
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rcol = 0;
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warpx = true;
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roomname = "Time to get serious";
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@@ -376,7 +376,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("86,86,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86");
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if(!game.intimetrial)
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{
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obj.createentity(game, (7 * 8) + 4, (6 * 8), 14); //Teleporter!
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obj.createentity((7 * 8) + 4, (6 * 8), 14); //Teleporter!
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}
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rcol = 2;
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warpy = true;
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@@ -415,10 +415,10 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
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tmap.push_back("212,92,92,214,212,92,92,214,212,92,92,214,172,173,173,174,0,0,0,0,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214,212,92,92,214");
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obj.createentity(game, 96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
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obj.createentity(game, 240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
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obj.createentity(game, 72, 16, 10, 0, 50550); // (savepoint)
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obj.createentity(game, 264, 176, 10, 1, 50551); // (savepoint)
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obj.createentity(96, 72, 1, 3, 8, 64, 56, 256, 152); // Enemy, bounded
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obj.createentity(240, 120, 1, 2, 8, 64, 56, 256, 152); // Enemy, bounded
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obj.createentity(72, 16, 10, 0, 50550); // (savepoint)
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obj.createentity(264, 176, 10, 1, 50551); // (savepoint)
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rcol = 4;
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warpx = true;
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roomname = "Ascending and Descending";
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@@ -456,12 +456,12 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,163,165,0,0,0,0,163,165,0,0,0,0,203,205,0,0,0,0,203,83");
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tmap.push_back("83,83,83,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83");
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obj.createentity(game, 280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded
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obj.createentity(game, 136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded
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obj.createentity(game, 40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded
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obj.createentity(game, 88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded
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obj.createentity(game, 256, 128, 10, 1, 51550); // (savepoint)
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obj.createentity(game, 136, 32, 10, 1, 51551); // (savepoint)
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obj.createentity(280, 24, 1, 2, 3, 128, 16, 304, 216); // Enemy, bounded
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obj.createentity(136, 192, 1, 3, 3, 128, 16, 304, 216); // Enemy, bounded
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obj.createentity(40, 8, 1, 0, 10, 24, -56, 120, 280); // Enemy, bounded
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obj.createentity(88, 8, 1, 0, 10, 24, -40, 120, 272); // Enemy, bounded
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obj.createentity(256, 128, 10, 1, 51550); // (savepoint)
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obj.createentity(136, 32, 10, 1, 51551); // (savepoint)
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rcol = 1;
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warpy = true;
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roomname = "Shockwave Rider";
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@@ -499,13 +499,13 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,171,169,170,170,171,169,170,170,170,170,170,170,170,170,171,0,0,0,0,169,170,170,170");
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tmap.push_back("89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,89,211,209,89,89,211,209,89,89,89,89,89,89,89,89,211,0,0,0,0,209,89,89,89");
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obj.createentity(game, 296, 32, 10, 1, 51540); // (savepoint)
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obj.createentity(game, 184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded
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obj.createentity(game, 88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded
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obj.createentity(game, 184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded
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obj.createentity(296, 32, 10, 1, 51540); // (savepoint)
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obj.createentity(184, 192, 1, 18, 48, -800, -24, 4000, 264); // Enemy, bounded
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obj.createentity(88, 136, 1, 17, 48, -800, -32, 4000, 272); // Enemy, bounded
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obj.createentity(184, 80, 1, 18, 48, -800, -32, 4000, 272); // Enemy, bounded
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obj.createentity(game, 8, 32, 20, 1); // (terminal)
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obj.createentity(8, 32, 20, 1); // (terminal)
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obj.createblock(5, 8-8, 32, 20, 16, 17);
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rcol = 3;
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@@ -545,18 +545,18 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("176,176,176,177,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,175,177,0,0,0,0,175,176,176,176");
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tmap.push_back("95,95,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,255,257,0,0,0,0,215,95,95,95");
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obj.createentity(game, 288, 200, 10, 1, 52540); // (savepoint)
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obj.createentity(game, 48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
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obj.createentity(game, 64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
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obj.createentity(game, 80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(game, 96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
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obj.createentity(game, 112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
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obj.createentity(game, 128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(game, 144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
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obj.createentity(game, 160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
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obj.createentity(game, 176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
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obj.createentity(game, 192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(game, 208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
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obj.createentity(288, 200, 10, 1, 52540); // (savepoint)
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obj.createentity(48, 16, 1, 1, 10, 0, -40, 320, 296); // Enemy, bounded
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obj.createentity(64, 16+8+4+2, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
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obj.createentity(80, 16+16+8+4, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(96, 16+24+12+6, 1, 1, 10, 0, -40, 320, 304); // Enemy, bounded
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obj.createentity(112, 16+32+16+8, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
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obj.createentity(128, 16+40+20+10, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(144, 16+48+24+12, 1, 1, 10, 0, -56, 320, 296); // Enemy, bounded
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obj.createentity(160, 16+56+28+14, 1, 1, 10, 0, -48, 320, 288); // Enemy, bounded
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obj.createentity(176, 16+64+32+16, 1, 1, 10, 0, -48, 320, 296); // Enemy, bounded
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obj.createentity(192, 16+72+36+18, 1, 1, 10, 0, -40, 320, 280); // Enemy, bounded
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obj.createentity(208, 16+80+40+20, 1, 1, 10, 0, -48, 320, 280); // Enemy, bounded
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rcol = 5;
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warpy = true;
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roomname = "Mind The Gap";
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@@ -594,17 +594,17 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167");
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tmap.push_back("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86");
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obj.createentity(game, 152, 200, 10, 1, 52530); // (savepoint)
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obj.createentity(game, 248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(game, 280, 16, 9, 12); //Shiny Trinket
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obj.createentity(152, 200, 10, 1, 52530); // (savepoint)
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obj.createentity(248, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(152, 48, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(152, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(56, 96, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(104, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(200, 144, 1, 3, 5, -24, -24, 344, 256); // Enemy, bounded
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obj.createentity(280, 16, 9, 12); //Shiny Trinket
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obj.createentity(game, 24, 200, 20, 1); // (terminal)
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obj.createentity(24, 200, 20, 1); // (terminal)
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obj.createblock(5, 24-8, 200, 20, 16, 18);
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rcol = 2;
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warpx = true;
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@@ -643,7 +643,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
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tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
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tmap.push_back("83,83,205,0,0,0,0,203,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,205,0,0,0,0,203,205,0,0,0,0,203,83,83");
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obj.createentity(game, 152, 112, 13);
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obj.createentity(152, 112, 13);
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rcol = 1;
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warpx = true;
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warpy = true;
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@@ -682,8 +682,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
|
||||
tmap.push_back("0,0,212,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,214,0,0");
|
||||
|
||||
obj.createentity(game, 152, 112, 13);
|
||||
obj.createentity(game, 152, 152, 10, 0, 49550); // (savepoint)
|
||||
obj.createentity(152, 112, 13);
|
||||
obj.createentity(152, 152, 10, 0, 49550); // (savepoint)
|
||||
rcol = 4;
|
||||
warpx = true;
|
||||
warpy = true;
|
||||
@@ -722,8 +722,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, 152, 112, 13);
|
||||
obj.createentity(game, 136, 40, 10, 1, 52550); // (savepoint)
|
||||
obj.createentity(152, 112, 13);
|
||||
obj.createentity(136, 40, 10, 1, 52550); // (savepoint)
|
||||
rcol = 3;
|
||||
warpx = true;
|
||||
warpy = true;
|
||||
@@ -762,8 +762,8 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,215,95,217,216,216,216,216,215,95,217,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
|
||||
obj.createentity(game, 152, 112, 13);
|
||||
obj.createentity(game, 288, 120, 10, 1, 52520); // (savepoint)
|
||||
obj.createentity(152, 112, 13);
|
||||
obj.createentity(288, 120, 10, 1, 52520); // (savepoint)
|
||||
rcol = 5;
|
||||
warpx = true;
|
||||
warpy = true;
|
||||
@@ -802,12 +802,12 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,165,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
|
||||
tmap.push_back("83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,0,0,0,0,203,83,83,83,83,83,83,83,83,83");
|
||||
|
||||
obj.createentity(game, 152, 112, 13);
|
||||
obj.createentity(game, 24, 128, 10, 1, 52510); // (savepoint)
|
||||
obj.createentity(game, 56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
|
||||
obj.createentity(game, 264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
|
||||
obj.createentity(game, 152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded
|
||||
obj.createentity(152, 112, 13);
|
||||
obj.createentity(24, 128, 10, 1, 52510); // (savepoint)
|
||||
obj.createentity(56, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
|
||||
obj.createentity(264, 48, 1, 0, 10, -16, -16, 336, 256); // Enemy, bounded
|
||||
obj.createentity(152, 48, 1, 2, 8, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(152, 176, 1, 2, 8, -24, -16, 344, 256); // Enemy, bounded
|
||||
rcol = 1;
|
||||
warpx = true;
|
||||
warpy = true;
|
||||
@@ -846,13 +846,13 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
|
||||
tmap.push_back("86,86,86,86,86,208,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,206,86,86,86,86,86");
|
||||
|
||||
obj.createentity(game, 152, 112, 13);
|
||||
obj.createentity(game, 248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(game, 152, 152, 10, 0, 49520); // (savepoint)
|
||||
obj.createentity(152, 112, 13);
|
||||
obj.createentity(248, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(64, 16, 1, 0, 10, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(200, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(152, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(104, 56, 1, 2, 5, -24, -24, 344, 256); // Enemy, bounded
|
||||
obj.createentity(152, 152, 10, 0, 49520); // (savepoint)
|
||||
rcol = 2;
|
||||
warpx = true;
|
||||
warpy = true;
|
||||
@@ -933,7 +933,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
|
||||
obj.entities[obj.nentity].active = true;
|
||||
obj.nentity++;
|
||||
obj.createentity(game, 14 * 8, (8 * 8) + 4, 14); //Teleporter!
|
||||
obj.createentity(14 * 8, (8 * 8) + 4, 14); //Teleporter!
|
||||
obj.entities[obj.nentity - 2].active = false;
|
||||
|
||||
if(game.intimetrial)
|
||||
@@ -982,7 +982,7 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entit
|
||||
{
|
||||
if(game.companion==0 && obj.flags[11]==0 && !game.crewstats[4]) //also need to check if he's rescued in a previous game
|
||||
{
|
||||
obj.createentity(game, 255, 121, 15, 0);
|
||||
obj.createentity(255, 121, 15, 0);
|
||||
obj.createblock(1, 215, 0, 160, 240, 35);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user