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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 01:48:15 +03:00
Turn map.explored, map.roomdeaths(final) into plain arrays
They're always fixed-size anyways, there's no need for them to be vectors. Also used the new INBOUNDS_ARR() macro for the map.explored bounds checks in Script.cpp, and made map.explored a proper bool array instead of an int array.
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@@ -1333,7 +1333,7 @@ void scriptclass::run()
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else if (words[0] == "ifexplored")
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{
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int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
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if (room >= 0 && room < (int) map.explored.size() && map.explored[room] == 1)
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if (INBOUNDS_ARR(room, map.explored) && map.explored[room] == 1)
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{
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load(words[3]);
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position--;
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@@ -1392,17 +1392,17 @@ void scriptclass::run()
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else if (words[0] == "hidecoordinates")
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{
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int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
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if (room >= 0 && room < (int) map.explored.size())
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if (INBOUNDS_ARR(room, map.explored))
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{
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map.explored[room] = 0;
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map.explored[room] = false;
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}
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}
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else if (words[0] == "showcoordinates")
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{
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int room = ss_toi(words[1]) + (20 * ss_toi(words[2]));
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if (room >= 0 && room < (int) map.explored.size())
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if (INBOUNDS_ARR(room, map.explored))
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{
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map.explored[room] = 1;
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map.explored[room] = true;
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}
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}
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else if (words[0] == "hideship")
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@@ -3686,12 +3686,9 @@ void scriptclass::hardreset()
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map.scrolldir = 0;
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map.customshowmm=true;
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map.roomdeaths.clear();
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map.roomdeaths.resize(20 * 20);
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map.roomdeathsfinal.clear();
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map.roomdeathsfinal.resize(20 * 20);
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map.explored.clear();
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map.explored.resize(20 * 20);
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SDL_memset(map.roomdeaths, 0, sizeof(map.roomdeaths));
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SDL_memset(map.roomdeathsfinal, 0, sizeof(map.roomdeathsfinal));
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map.resetmap();
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//entityclass
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obj.nearelephant = false;
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obj.upsetmode = false;
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