diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 3fd12afd..6bb8a702 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -2108,72 +2108,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo } entity.drawframe = entity.tile; - if (!entity.invis) - { - entity.updatecolour(); - } - if (entity.type == 1) - { - switch (entity.animate) - { - case 0: // Simple Loop - case 1: // Simple Loop - case 2: // Simpler Loop (just two frames) - case 5: // Simpler Loop (just two frames) (slower) - case 7: // Simpler Loop (just two frames) (slower) (with directions!) - case 11: // Conveyor right - entity.drawframe++; - break; - case 3: // Simpler Loop (just two frames, but double sized) - case 4: // Simpler Loop (just two frames, but double sized) (as above, but slower) - case 6: // Normal Loop (four frames, double sized) - entity.drawframe += 2; - break; - case 10: // Conveyor left - entity.drawframe += 3; - break; - default: - break; - } - } - else if (entity.type == 2 && entity.animate == 2) - { - entity.drawframe++; - } - // Make sure our crewmates are facing the player if applicable - // Also make sure they're flipped if they're flipped - // FIXME: Duplicated from updateentities! - if (entity.rule == 6 || entity.rule == 7) - { - if (entity.tile == 144 || entity.tile == 144+6) - { - entity.drawframe = 144; - } - if (entity.state == 18) - { - // Face the player - // FIXME: Duplicated from updateentities! - int j = getplayer(); - if (INBOUNDS_VEC(j, entities) && entities[j].xp > entity.xp + 5) - { - entity.dir = 1; - } - else if (INBOUNDS_VEC(j, entities) && entities[j].xp < entity.xp - 5) - { - entity.dir = 0; - } - } - // Fix drawframe - // FIXME: Duplicated from animateentities! - if (entity.rule == 7) - { - entity.drawframe += 6; - } - if (entity.dir == 0) - { - entity.drawframe += 3; - } - } if (!reuse) { @@ -3029,7 +2963,6 @@ bool entityclass::updateentities( int i ) else if (entities[i].state == 18) { //Stand still and face the player - //FIXME: Duplicated in createentity! int j = getplayer(); if (INBOUNDS_VEC(j, entities) && entities[j].xp > entities[i].xp + 5) { @@ -3678,7 +3611,6 @@ void entityclass::animateentities( int _i ) case 12: case 55: case 14: //Crew member! Very similar to hero - //FIXME: Duplicated in createentity! entities[_i].framedelay--; if(entities[_i].dir==1) {