mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-30 09:54:10 +03:00
Clean up and prevent unnecessary qualifiers to self
By "unnecessary qualifiers to self", I mean something like using the 'game.' qualifier for a variable on the Game class when you're inside a function on the Game class itself. This patch is to enforce consistency as most of the code doesn't have these unnecessary qualifiers. To prevent further unnecessary qualifiers to self, I made it so the extern in each header file can be omitted by using a define. That way, if someone writes something referring to 'game.' on a Game function, there will be a compile error. However, if you really need to have a reference to the global name, and you're within the same .cpp file as the implementation of that object, you can just do the extern at the function-level. A good example of this is editorinput()/editorrender()/editorlogic() in editor.cpp. In my opinion, they should probably be split off into their own separate file because editor.cpp is getting way too big, but this will do for now.
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@@ -1,5 +1,6 @@
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#if !defined(NO_CUSTOM_LEVELS)
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#define ED_DEFINITION
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#include "editor.h"
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#include <physfs.h>
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@@ -491,9 +492,9 @@ void editorclass::insertline(int t)
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void editorclass::getlin(const enum textmode mode, const std::string& prompt, std::string* ptr)
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{
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ed.textmod = mode;
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ed.textptr = ptr;
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ed.textdesc = prompt;
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textmod = mode;
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textptr = ptr;
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textdesc = prompt;
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key.enabletextentry();
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if (ptr)
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{
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@@ -502,10 +503,10 @@ void editorclass::getlin(const enum textmode mode, const std::string& prompt, st
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else
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{
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key.keybuffer = "";
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ed.textptr = &(key.keybuffer);
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textptr = &(key.keybuffer);
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}
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ed.oldenttext = key.keybuffer;
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oldenttext = key.keybuffer;
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}
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const short* editorclass::loadlevel( int rxi, int ryi )
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@@ -2272,22 +2273,22 @@ void editorclass::generatecustomminimap()
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int tm=0;
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int temp=0;
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//Scan over the map size
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if(ed.mapheight<=5 && ed.mapwidth<=5)
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if(mapheight<=5 && mapwidth<=5)
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{
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//4x map
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<36; j++)
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{
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for(int i=0; i<48; i++)
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{
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temp=ed.absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
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temp=absfree(int(i*0.83) + (i2*40),int(j*0.83)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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@@ -2298,22 +2299,22 @@ void editorclass::generatecustomminimap()
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}
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}
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}
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else if(ed.mapheight<=10 && ed.mapwidth<=10)
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else if(mapheight<=10 && mapwidth<=10)
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{
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//2x map
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<18; j++)
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{
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for(int i=0; i<24; i++)
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{
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temp=ed.absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
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temp=absfree(int(i*1.6) + (i2*40),int(j*1.6)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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@@ -2326,19 +2327,19 @@ void editorclass::generatecustomminimap()
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}
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else
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{
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for(int j2=0; j2<ed.mapheight; j2++)
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for(int j2=0; j2<mapheight; j2++)
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{
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for(int i2=0; i2<ed.mapwidth; i2++)
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for(int i2=0; i2<mapwidth; i2++)
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{
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//Ok, now scan over each square
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tm=196;
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if(ed.level[i2 + (j2*ed.maxwidth)].tileset==1) tm=96;
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if(level[i2 + (j2*maxwidth)].tileset==1) tm=96;
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for(int j=0; j<9; j++)
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{
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for(int i=0; i<12; i++)
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{
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temp=ed.absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
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temp=absfree(3+(i*3) + (i2*40),(j*3)+(j2*30));
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if(temp>=1)
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{
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//Fill in this pixel
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@@ -2354,6 +2355,7 @@ void editorclass::generatecustomminimap()
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#if !defined(NO_EDITOR)
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void editormenurender(int tr, int tg, int tb)
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{
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extern editorclass ed;
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switch (game.currentmenuname)
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{
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case Menu::ed_settings:
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@@ -2532,6 +2534,7 @@ void editormenurender(int tr, int tg, int tb)
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void editorrender()
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{
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extern editorclass ed;
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if (game.shouldreturntoeditor)
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{
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graphics.backgrounddrawn = false;
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@@ -3660,6 +3663,7 @@ void editorrender()
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void editorlogic()
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{
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extern editorclass ed;
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//Misc
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help.updateglow();
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graphics.updatetitlecolours();
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@@ -3760,6 +3764,7 @@ void editorlogic()
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void editormenuactionpress()
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{
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extern editorclass ed;
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switch (game.currentmenuname)
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{
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case Menu::ed_desc:
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@@ -3912,6 +3917,7 @@ void editormenuactionpress()
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void editorinput()
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{
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extern editorclass ed;
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game.mx = (float) key.mx;
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game.my = (float) key.my;
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ed.tilex=(game.mx - (game.mx%8))/8;
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@@ -5706,7 +5712,7 @@ Uint32 editorclass::getonewaycol(const int rx, const int ry)
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Uint32 editorclass::getonewaycol()
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{
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if (game.gamestate == EDITORMODE)
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return getonewaycol(ed.levx, ed.levy);
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return getonewaycol(levx, levy);
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else if (map.custommode)
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return getonewaycol(game.roomx - 100, game.roomy - 100);
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