mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Merge remote-tracking branch 'upstream/master' into auto-center-menu
Fix one conflict.
This commit is contained in:
@@ -116,6 +116,13 @@ bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
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void Game::init(void)
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{
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roomx = 0;
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roomy = 0;
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prevroomx = 0;
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prevroomy = 0;
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saverx = 0;
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savery = 0;
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mutebutton = 0;
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muted = false;
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musicmuted = false;
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@@ -387,6 +394,7 @@ void Game::init(void)
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#endif
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over30mode = false;
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glitchrunnermode = false;
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ingame_titlemode = false;
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kludge_ingametemp = Menu::mainmenu;
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@@ -1745,6 +1753,7 @@ void Game::updatestate()
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break;
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// WARNING: If updating this code, make sure to update Map.cpp mapclass::twoframedelayfix()
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case 300:
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startscript = true;
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newscript="custom_"+customscript[0];
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@@ -4756,6 +4765,11 @@ void Game::loadstats()
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over30mode = atoi(pText);
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}
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if (pKey == "glitchrunnermode")
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{
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glitchrunnermode = atoi(pText);
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}
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if (pKey == "vsync")
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{
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graphics.vsync = atoi(pText);
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@@ -5010,6 +5024,10 @@ void Game::savestats()
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msg->LinkEndChild(doc.NewText(help.String((int) over30mode).c_str()));
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dataNode->LinkEndChild(msg);
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msg = doc.NewElement("glitchrunnermode");
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msg->LinkEndChild(doc.NewText(help.String((int) glitchrunnermode).c_str()));
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dataNode->LinkEndChild(msg);
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msg = doc.NewElement("vsync");
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msg->LinkEndChild(doc.NewText(help.String((int) graphics.vsync).c_str()));
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dataNode->LinkEndChild(msg);
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@@ -7126,6 +7144,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::options:
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option("accessibility options");
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option("glitchrunner mode");
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#if !defined(MAKEANDPLAY)
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option("unlock play modes");
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#endif
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@@ -7630,7 +7649,7 @@ bool Game::anything_unlocked()
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{
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if (unlock[i] &&
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(i == 8 // Secret Lab
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|| i >= 9 || i <= 14 // any Time Trial
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|| (i >= 9 && i <= 14) // any Time Trial
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|| i == 16 // Intermission replays
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|| i == 17 // No Death Mode
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|| i == 18)) // Flip Mode
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