Use SDL_FALLTHROUGH if available

The SDL_FALLTHROUGH macro has been added to SDL 2.0.18. Until 2.0.18 is
released, use it if it's available.
This commit is contained in:
Misa
2021-11-11 23:48:41 -08:00
parent 0c1f756af8
commit cd15ae0fdc
3 changed files with 24 additions and 11 deletions

View File

@@ -12,6 +12,7 @@
#include "Map.h"
#include "Music.h"
#include "Screen.h"
#include "TempSDLFallthrough.h"
#include "UtilityClass.h"
#include "Vlogging.h"
@@ -591,7 +592,7 @@ bool Graphics::next_wrap(
break;
case '\n':
*start += 1;
VVV_fallthrough;
SDL_FALLTHROUGH;
case '\0':
return true;
}