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Fix regression: Showing teles in customloadquick
This fixes a regression where main game teleporter icons (which would be target icons if flag 12 was on) would be rendered on the minimap after loading from a custom quicksave. This is because this was always enabled when loading from a custom quicksave, but the game didn't start rendering them until PR #898, which de-duplicated the minimap rendering code. The best fix here is to just not enable the teleporters when loading from custom quicksaves.
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@@ -5574,10 +5574,6 @@ void Game::customloadquick(const std::string& savfile)
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map.roomname_special = true;
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}
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}
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map.showteleporters = true;
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if(obj.flags[12]) map.showtargets = true;
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}
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struct Summary
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