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De-duplicate vertical moving platform fix for player/SCM
Instead of having two separate functions to move entities along vertical moving platforms, one for the player and one for the supercrewmate, they have been consolidated into one function.
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@@ -152,9 +152,7 @@ public:
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void entitymapcollision(int t);
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void movingplatformfix(int t);
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void scmmovingplatformfix(int t);
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void movingplatformfix(int t, int j);
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void hormovingplatformfix(int t);
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