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Remove game.gametimer in favor of game.frames
PR #279 added game.gametimer solely for the editor ghosts feature. It seems that whoever originally wrote it (Leo for the now-dead VVVVVV: Community Edition, I believe) forgot that the game already had its own timer, that they could use. The game timer does increment on unfocus pause (whereas this doesn't), but that's a separate issue, and it ought to not do that.
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@@ -352,7 +352,6 @@ void Game::init(void)
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skipfakeload = false;
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ghostsenabled = false;
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gametimer = 0;
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cliplaytest = false;
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playx = 0;
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