Remove game.gametimer in favor of game.frames

PR #279 added game.gametimer solely for the editor ghosts feature. It
seems that whoever originally wrote it (Leo for the now-dead VVVVVV:
Community Edition, I believe) forgot that the game already had its own
timer, that they could use.

The game timer does increment on unfocus pause (whereas this doesn't),
but that's a separate issue, and it ought to not do that.
This commit is contained in:
Misa
2021-03-21 16:58:08 -07:00
committed by Ethan Lee
parent 17169320b4
commit d45e6f6254
4 changed files with 1 additions and 6 deletions

View File

@@ -130,7 +130,7 @@ void gamerenderfixed(void)
{
if (map.custommode && !map.custommodeforreal)
{
if (game.gametimer % 3 == 0)
if (game.frames % 3 == 0)
{
int i = obj.getplayer();
GhostInfo ghost;