Remove game.gametimer in favor of game.frames

PR #279 added game.gametimer solely for the editor ghosts feature. It
seems that whoever originally wrote it (Leo for the now-dead VVVVVV:
Community Edition, I believe) forgot that the game already had its own
timer, that they could use.

The game timer does increment on unfocus pause (whereas this doesn't),
but that's a separate issue, and it ought to not do that.
This commit is contained in:
Misa
2021-03-21 16:58:08 -07:00
committed by Ethan Lee
parent 17169320b4
commit d45e6f6254
4 changed files with 1 additions and 6 deletions

View File

@@ -612,7 +612,6 @@ int main(int argc, char *argv[])
#endif
key.isActive = true;
game.gametimer = 0;
gamestate_funcs = get_gamestate_funcs(game.gamestate, &num_gamestate_funcs);
loop_assign_active_funcs();
@@ -747,7 +746,6 @@ static void focused_begin(void)
{
Mix_Resume(-1);
Mix_ResumeMusic();
game.gametimer++;
}
static void focused_end(void)