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Abstract assets mounting to FileSystemUtils.cpp
The assets mounting code was put directly in editorclass::load(), but now it's in a neat little function so it can be called from multiple places without having to call editorclass::load().
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@@ -15,6 +15,7 @@ char *FILESYSTEM_getUserLevelDirectory();
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bool FILESYSTEM_directoryExists(const char *fname);
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void FILESYSTEM_mount(const char *fname);
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void FILESYSTEM_mountassets(const char *path);
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void FILESYSTEM_unmountassets();
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void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
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