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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Rename edlevelclass to RoomProperty
That's what edlevelclass is... so that's what it should be named. (Also removes that "ed", too, making this less coupled to the in-game editor.) Unfortunately, for compatibility reasons, the name of the XML element will still remain the same.
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@@ -474,7 +474,7 @@ static void editormenurender(int tr, int tg, int tb)
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void editorrender(void)
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{
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extern editorclass ed;
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const edlevelclass* const room = cl.getroomprop(ed.levx, ed.levy);
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const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);
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//Draw grid
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@@ -1545,7 +1545,7 @@ void editorrender(void)
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void editorrenderfixed(void)
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{
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extern editorclass ed;
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const edlevelclass* const room = cl.getroomprop(ed.levx, ed.levy);
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const RoomProperty* const room = cl.getroomprop(ed.levx, ed.levy);
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graphics.updatetitlecolours();
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game.customcol=cl.getlevelcol(room->tileset, room->tilecol)+1;
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@@ -3716,7 +3716,7 @@ void editorclass::placetilelocal( int x, int y, int t )
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int editorclass::base( int x, int y )
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{
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//Return the base tile for the given tileset and colour
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const edlevelclass* const room = cl.getroomprop(x, y);
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const RoomProperty* const room = cl.getroomprop(x, y);
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if(room->tileset==0) //Space Station
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{
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if(room->tilecol>=22)
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@@ -3754,7 +3754,7 @@ int editorclass::base( int x, int y )
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int editorclass::backbase( int x, int y )
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{
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//Return the base tile for the background of the given tileset and colour
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const edlevelclass* const room = cl.getroomprop(x, y);
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const RoomProperty* const room = cl.getroomprop(x, y);
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if(room->tileset==0) //Space Station
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{
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//Pick depending on tilecol
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@@ -4212,7 +4212,7 @@ void editorclass::switch_tilecol(const bool reversed)
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void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
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{
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const edlevelclass* const room = cl.getroomprop(rx, ry);
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const RoomProperty* const room = cl.getroomprop(rx, ry);
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const int tileset = room->tileset;
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int tilecol = room->tilecol;
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@@ -4256,7 +4256,7 @@ void editorclass::clamp_tilecol(const int rx, const int ry, const bool wrap)
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void editorclass::switch_enemy(const bool reversed)
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{
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const edlevelclass* const room = cl.getroomprop(levx, levy);
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const RoomProperty* const room = cl.getroomprop(levx, levy);
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int enemy = room->enemytype;
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@@ -4280,7 +4280,7 @@ void editorclass::switch_enemy(const bool reversed)
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void editorclass::switch_warpdir(const bool reversed)
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{
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static const int modulus = 4;
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const edlevelclass* const room = cl.getroomprop(levx, levy);
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const RoomProperty* const room = cl.getroomprop(levx, levy);
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int warpdir = room->warpdir;
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