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Rename edlevelclass to RoomProperty
That's what edlevelclass is... so that's what it should be named. (Also removes that "ed", too, making this less coupled to the in-game editor.) Unfortunately, for compatibility reasons, the name of the XML element will still remain the same.
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@@ -1896,7 +1896,7 @@ void Graphics::drawentity(const int i, const int yoff)
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#if !defined(NO_CUSTOM_LEVELS)
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// Special case for gray Warp Zone tileset!
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const edlevelclass* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);
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const RoomProperty* const room = cl.getroomprop(game.roomx - 100, game.roomy - 100);
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const bool custom_gray = room->tileset == 3 && room->tilecol == 6;
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#else
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const bool custom_gray = false;
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