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Rename edlevelclass to RoomProperty
That's what edlevelclass is... so that's what it should be named. (Also removes that "ed", too, making this less coupled to the in-game editor.) Unfortunately, for compatibility reasons, the name of the XML element will still remain the same.
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@@ -1562,7 +1562,7 @@ void mapclass::loadlevel(int rx, int ry)
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#if !defined(NO_CUSTOM_LEVELS)
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case 12: //Custom level
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{
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const edlevelclass* const room = cl.getroomprop(rx - 100, ry - 100);
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const RoomProperty* const room = cl.getroomprop(rx - 100, ry - 100);
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game.customcol = cl.getlevelcol(room->tileset, room->tilecol) + 1;
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obj.customplatformtile = game.customcol * 12;
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