diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index ec286699..8c3a7354 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -470,7 +470,6 @@ void Game::updatecustomlevelstats(std::string clevel, int cscore) void Game::loadcustomlevelstats(void) { - //testing if(customlevelstatsloaded) { return; @@ -678,10 +677,6 @@ void Game::updatestate(void) //Demo over advancetext = true; hascontrol = false; - /*graphics.createtextbox(" Prototype Complete ", 50, 80, 164, 164, 255); - graphics.addline("Congrats! More Info Soon!"); - graphics.textboxcenter(); - */ startscript = true; newscript="returntohub"; @@ -1630,7 +1625,6 @@ void Game::updatestate(void) state++; music.playef(2); graphics.textboxactive(); - int i = obj.getcompanion(); if (INBOUNDS_VEC(i, obj.entities)) { /*obj.entities[i].tile = 66; obj.entities[i].state = 0;*/ } break; } case 126: @@ -1673,7 +1667,6 @@ void Game::updatestate(void) //Init final stretch state++; music.playef(9); - //music.play(2); obj.flags[72] = true; screenshake = 10; @@ -1801,7 +1794,6 @@ void Game::updatestate(void) advancetext = false; completestop = false; state = 0; - //music.play(music.resumesong); if(!muted && music.currentsong>-1) music.fadeMusicVolumeIn(3000); graphics.showcutscenebars = false; break; @@ -2044,11 +2036,6 @@ void Game::updatestate(void) case 2507: { state++; - int i = obj.getplayer(); - if (INBOUNDS_VEC(i, obj.entities)) - { - //obj.entities[i].xp += 4; - } break; } case 2508: @@ -2141,9 +2128,6 @@ void Game::updatestate(void) //Activating a teleporter 2 state++; statedelay = 50; - //testing! - //state = 3006; //Warp Zone - //state = 3020; //Space Station switch(companion) { case 6: @@ -2204,17 +2188,10 @@ void Game::updatestate(void) { graphics.createtextbox("", -1, 12, 165, 165, 255); } - //graphics.addline(" Level Complete! "); graphics.addline(" "); graphics.addline(""); graphics.addline(""); graphics.textboxcenterx(); - - /* advancetext = true; - hascontrol = false; - state = 3; - graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255); - graphics.addline("intro to story!");*/ break; case 3007: state++; @@ -2321,17 +2298,10 @@ void Game::updatestate(void) { graphics.createtextbox("", -1, 12, 165, 165, 255); } - //graphics.addline(" Level Complete! "); graphics.addline(" "); graphics.addline(""); graphics.addline(""); graphics.textboxcenterx(); - - /* advancetext = true; - hascontrol = false; - state = 3; - graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255); - graphics.addline("intro to story!");*/ break; case 3021: state++; @@ -2437,17 +2407,10 @@ void Game::updatestate(void) { graphics.createtextbox("", -1, 12, 165, 165, 255); } - //graphics.addline(" Level Complete! "); graphics.addline(" "); graphics.addline(""); graphics.addline(""); graphics.textboxcenterx(); - - /* advancetext = true; - hascontrol = false; - state = 3; - graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255); - graphics.addline("intro to story!");*/ break; case 3041: state++; @@ -2554,17 +2517,10 @@ void Game::updatestate(void) { graphics.createtextbox("", -1, 12, 165, 165, 255); } - //graphics.addline(" Level Complete! "); graphics.addline(" "); graphics.addline(""); graphics.addline(""); graphics.textboxcenterx(); - - /* advancetext = true; - hascontrol = false; - state = 3; - graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255); - graphics.addline("intro to story!");*/ break; case 3051: state++; @@ -2695,17 +2651,10 @@ void Game::updatestate(void) { graphics.createtextbox("", -1, 12, 165, 165, 255); } - //graphics.addline(" Level Complete! "); graphics.addline(" "); graphics.addline(""); graphics.addline(""); graphics.textboxcenterx(); - - /* advancetext = true; - hascontrol = false; - state = 3; - graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255); - graphics.addline("intro to story!");*/ break; case 3061: state++; @@ -3210,8 +3159,6 @@ void Game::updatestate(void) graphics.fademode = 4; state = 0; statedelay = 30; - //music.play(5); - //music.play(10); map.finalmode = false; map.final_colormode = false; @@ -3265,10 +3212,6 @@ void Game::updatestate(void) //Activating a teleporter 2 state++; statedelay = 10; - //testing! - //state = 3006; //Warp Zone - //state = 3020; //Space Station - //state = 3040; //Lab int i = obj.getplayer(); if (INBOUNDS_VEC(i, obj.entities)) @@ -4998,18 +4941,12 @@ void Game::customstart(void) savegc = edsavegc; savedir = edsavedir; //Worldmap Start - //savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current savepoint = 0; gravitycontrol = savegc; - //state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state state = 0; deathseq = -1; lifeseq = 0; - - //let's teleport in! - //state = 2500; - //if (!nocutscenes) music.play(5); } void Game::start(void) @@ -5022,17 +4959,13 @@ void Game::start(void) savery = 110; savegc = 0; savedir = 1; //Worldmap Start - //savex = 6 * 8; savey = 15 * 8; saverx = 46; savery = 54; savegc = 0; savedir = 1; //Final Level Current savepoint = 0; gravitycontrol = savegc; - //state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state state = 0; deathseq = -1; lifeseq = 0; - //let's teleport in! - //state = 2500; if (!nocutscenes) music.play(5); } @@ -5207,7 +5140,6 @@ void Game::starttrial( int t ) savepoint = 0; gravitycontrol = savegc; - //state = 2; deathseq = -1; lifeseq = 10; //Not dead, in game initilisation state state = 0; deathseq = -1; lifeseq = 0; diff --git a/desktop_version/src/Script.cpp b/desktop_version/src/Script.cpp index 34adcb3d..772b85d1 100644 --- a/desktop_version/src/Script.cpp +++ b/desktop_version/src/Script.cpp @@ -1953,7 +1953,6 @@ void scriptclass::run(void) } else if (words[0] == "foundtrinket") { - //music.silencedasmusik(); music.haltdasmusik(); music.playef(3);