Remove map.numteleporters

This removes the separate length-tracking variable map.numteleporters,
in favor of using map.teleporters.size().
This commit is contained in:
Misa
2020-04-14 19:32:30 -07:00
committed by Ethan Lee
parent 5b9c6a9680
commit d63ba761d5
5 changed files with 8 additions and 9 deletions

View File

@@ -5593,7 +5593,7 @@ void Game::initteleportermode()
//Set the teleporter variable to the right position!
teleport_to_teleporter = 0;
for (int i = 0; i < map.numteleporters; i++)
for (size_t i = 0; i < map.teleporters.size(); i++)
{
if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)
{