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Merge pull request #682 from InfoTeddy/general-bug-fixes-4
Add finalmode check to drawfinalmap call
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@@ -1560,7 +1560,7 @@ void gamerender(void)
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{
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ClearSurface(graphics.backBuffer);
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}
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if (map.final_colormode)
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if ((map.finalmode || map.custommode) && map.final_colormode)
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{
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graphics.drawfinalmap();
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}
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