Merge pull request #682 from InfoTeddy/general-bug-fixes-4

Add finalmode check to drawfinalmap call
This commit is contained in:
Terry Cavanagh
2021-05-17 18:56:32 +10:30
committed by GitHub

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@@ -1560,7 +1560,7 @@ void gamerender(void)
{ {
ClearSurface(graphics.backBuffer); ClearSurface(graphics.backBuffer);
} }
if (map.final_colormode) if ((map.finalmode || map.custommode) && map.final_colormode)
{ {
graphics.drawfinalmap(); graphics.drawfinalmap();
} }