Don't extern gameScreen, use *graphics.screenbuffer instead

Externing gameScreen is just unnecessary. Still a good idea to have it
off the stack, though.
This commit is contained in:
Misa
2020-06-19 13:42:48 -07:00
committed by Ethan Lee
parent 0cb21f407e
commit d898597c1e
2 changed files with 4 additions and 5 deletions

View File

@@ -33,6 +33,4 @@ public:
SDL_Rect filterSubrect;
};
extern Screen gameScreen;
#endif /* SCREEN_H */