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Fix returning from confirm quit menu putting cursor on options
The in-game menu code is better than it was in 2.2 but still pretty hardcoded, so to fix this just change each individual case around. This bug happened because the "options" button was in the place where "quit to menu" was previously, but Terry forgot to update it when changing all the options around.
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@@ -2147,7 +2147,7 @@ void mapinput(void)
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{
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{
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game.press_action = true;
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game.press_action = true;
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}
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}
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if (game.menupage < 12 || (game.menupage >= 30 && game.menupage <= 33))
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if (game.menupage < 12 || (game.menupage >= 30 && game.menupage <= 32))
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{
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{
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) ) game.press_map = true;
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if (key.isDown(KEYBOARD_ENTER) || key.isDown(game.controllerButton_map) ) game.press_map = true;
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if (key.isDown(27) && !game.mapheld)
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if (key.isDown(27) && !game.mapheld)
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@@ -2159,7 +2159,7 @@ void mapinput(void)
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}
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}
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else if (game.menupage < 12)
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else if (game.menupage < 12)
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{
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{
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game.menupage = 31;
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game.menupage = 32;
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}
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}
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else
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else
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{
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{
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@@ -2297,7 +2297,7 @@ static void mapmenuactionpress(void)
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case 10:
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case 10:
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//return to pause menu
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//return to pause menu
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music.playef(11);
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music.playef(11);
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game.menupage = 31;
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game.menupage = 32;
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break;
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break;
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case 11:
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case 11:
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//quit to menu
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//quit to menu
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