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Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is always hardcoded to be 4. This commit fixes that, by adding the "enemyv" property, which is an offset to the speed of 4. Since it defaults to 0, older levels are not broken by this change.
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committed by
Misa Elizabeth Kai
parent
8b62bb1d65
commit
d8b2b3542a
@@ -622,6 +622,7 @@
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<string english="Tileset Colour Changed" translation="Kahelara koloro ŝanĝiĝis" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
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<string english="Enemy Type Changed" translation="Malamika tipo ŝanĝiĝis" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
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<string english="Platform speed is now {speed}" translation="Platforma rapido nun estas {speed}" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
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<string english="Enemy speed is now {speed}" translation="" explanation="level editor, user changed speed of enemies for the room" max="38*3"/>
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<string english="Reloaded resources" translation="Resursoj reŝargiĝis" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
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<string english="ERROR: Invalid format" translation="ERARO: malĝusta formo" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
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<string english="Loaded map: {filename}.vvvvvv" translation="Ŝargiĝis mapo: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>
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