Add enemy speed as a room property

Currently, you can change platform speed, but not enemy speed, which is
always hardcoded to be 4. This commit fixes that, by adding the
"enemyv" property, which is an offset to the speed of 4. Since it
defaults to 0, older levels are not broken by this change.
This commit is contained in:
NyakoFox
2024-08-25 20:19:07 -03:00
committed by Misa Elizabeth Kai
parent 8b62bb1d65
commit d8b2b3542a
28 changed files with 63 additions and 5 deletions

View File

@@ -622,6 +622,7 @@
<string english="Tileset Colour Changed" translation="Zmiyniōno Farba Klockōw" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3"/>
<string english="Enemy Type Changed" translation="Zmiyniōno Zorta Niyprzŏciela" explanation="level editor, user changed enemy appearance for the room" max="38*3"/>
<string english="Platform speed is now {speed}" translation="Gibkoś platformy: {speed}" explanation="level editor, user changed speed of platforms for the room" max="38*3"/>
<string english="Enemy speed is now {speed}" translation="" explanation="level editor, user changed speed of enemies for the room" max="38*3"/>
<string english="Reloaded resources" translation="Nafolowano zasoby drugi rŏz" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3"/>
<string english="ERROR: Invalid format" translation="FELER: Felerny format" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3"/>
<string english="Loaded map: {filename}.vvvvvv" translation="Nafolowano poziōm: {filename}.vvvvvv" explanation="successfully loaded level file" max="38*3"/>