mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Add enemy speed as a room property
Currently, you can change platform speed, but not enemy speed, which is always hardcoded to be 4. This commit fixes that, by adding the "enemyv" property, which is an offset to the speed of 4. Since it defaults to 0, older levels are not broken by this change.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
8b62bb1d65
commit
d8b2b3542a
@@ -632,6 +632,7 @@
|
||||
<string english="Tileset Colour Changed" translation="Tileset 顏色已改變" explanation="level editor, user changed the tileset colour/variant of the room" max="38*3" max_local="25*2"/>
|
||||
<string english="Enemy Type Changed" translation="敵人類型已改變" explanation="level editor, user changed enemy appearance for the room" max="38*3" max_local="25*2"/>
|
||||
<string english="Platform speed is now {speed}" translation="平臺速度現在為{speed}" explanation="level editor, user changed speed of platforms for the room" max="38*3" max_local="25*2"/>
|
||||
<string english="Enemy speed is now {speed}" translation="" explanation="level editor, user changed speed of enemies for the room" max="38*3" max_local="25*2"/>
|
||||
<string english="Reloaded resources" translation="資源已重新載入" explanation="level editor, reloaded graphics assets/resources, music and sound effects" max="38*3" max_local="25*2"/>
|
||||
<string english="ERROR: Invalid format" translation="錯誤:格式不符合" explanation="user was supposed to enter something like `12,12`, but entered `as@df`" max="38*3" max_local="25*2"/>
|
||||
<string english="Loaded map: {filename}.vvvvvv" translation="已載入地圖:{filename}.vvvvvv" explanation="successfully loaded level file" max="38*3" max_local="25*2"/>
|
||||
|
||||
Reference in New Issue
Block a user