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Add entityclass::nocollisionat()
This function will disable a block instead of removing it entirely, mimicking the previous `active` system of 2.2.
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@@ -79,6 +79,8 @@ public:
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void removeblockat(int x, int y);
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void nocollisionat(int x, int y);
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void removetrigger(int t);
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void copylinecross(int t);
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