Move all fixed-timestep render updates to new file RenderFixed.cpp

As part of fixing #464, I'll need to move these pieces of code around
easily. In #220 I just kind of shoved them awkwardly in whatever
fixed function would be last called in the gamestate loop, which I
shouldn't have done as I've now had to make formal fixed-render
functions anyway. Because these fixed functions need to be called
directly before a render function, and I'm fixing the order to put
render functions in their proper place, so I need to be able to move
these around easily, and making them function calls instead of inlined
makes them easier to manipulate.
This commit is contained in:
Misa
2020-11-07 15:47:49 -08:00
committed by Ethan Lee
parent 634a41d80d
commit d910c5118d
11 changed files with 308 additions and 253 deletions

View File

@@ -8,10 +8,10 @@
#include "Game.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "Logic.h"
#include "MakeAndPlay.h"
#include "Map.h"
#include "Music.h"
#include "RenderFixed.h"
#include "Script.h"
#include "UtilityClass.h"