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Move all fixed-timestep render updates to new file RenderFixed.cpp
As part of fixing #464, I'll need to move these pieces of code around easily. In #220 I just kind of shoved them awkwardly in whatever fixed function would be last called in the gamestate loop, which I shouldn't have done as I've now had to make formal fixed-render functions anyway. Because these fixed functions need to be called directly before a render function, and I'm fixing the order to put render functions in their proper place, so I need to be able to move these around easily, and making them function calls instead of inlined makes them easier to manipulate.
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@@ -285,6 +285,8 @@ void fillboxabs(int x, int y, int x2, int y2, int c);
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#if !defined(NO_EDITOR)
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void editorrender();
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void editorrenderfixed();
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void editorlogic();
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void editorinput();
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