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Set SDL window as DPI-aware
This works on macOS, Wayland, and a few more esoteric platforms. X11 doesn't have a concept of DPI-awareness. Note that with this flag SDL_GetWindowSize() isn't guaranteed to return the actual window size.
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@@ -60,7 +60,7 @@ void Screen::init(const ScreenSettings& settings)
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SDL_CreateWindowAndRenderer(
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SDL_CreateWindowAndRenderer(
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640,
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640,
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480,
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480,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE,
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SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI,
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&m_window,
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&m_window,
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&m_renderer
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&m_renderer
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);
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);
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