mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Override custommode if in finalmode when drawing tilesvec
When in finalmode, custommode shouldn't take priority, as finalmode is main game stuff.
This commit is contained in:
@@ -1443,7 +1443,7 @@ void Graphics::drawentities()
|
|||||||
SDL_Rect drawRect;
|
SDL_Rect drawRect;
|
||||||
|
|
||||||
std::vector<SDL_Surface*> *tilesvec;
|
std::vector<SDL_Surface*> *tilesvec;
|
||||||
if (map.custommode)
|
if (map.custommode && !map.finalmode)
|
||||||
{
|
{
|
||||||
tilesvec = &entcolours;
|
tilesvec = &entcolours;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user