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Visually remove all other tabs in SAVE-only enter screen
This commit does this: > Yeah, it'd be better if all the other options were gone, and "[SAVE]" > would be re-centered in the middle of the screen.
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@@ -1735,7 +1735,12 @@ void maprender()
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// Draw the selected page name at the bottom
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// Draw the selected page name at the bottom
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// menupage 0 - 3 is the pause screen
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// menupage 0 - 3 is the pause screen
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if (game.menupage <= 3)
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if (script.running && game.menupage == 3)
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{
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// While in a cutscene, you can only save
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graphics.Print(-1, 220, "[SAVE]", 196, 196, 255 - help.glow, true);
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}
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else if (game.menupage <= 3)
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{
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{
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std::string tab1;
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std::string tab1;
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if (game.insecretlab)
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if (game.insecretlab)
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