Replace hardcoded temp buffer sizes with a named constant

Constants.h will house constants like the screen size and others. But
basically only the screen size for now.

Now we don't have to type that "4 bytes per 40 chars (whole screen)"
comment everywhere...
This commit is contained in:
Misa
2021-09-12 21:39:07 -07:00
parent ffe53746bc
commit ddff461a6c
3 changed files with 27 additions and 13 deletions

View File

@@ -1,5 +1,6 @@
#include <SDL.h>
#include "Constants.h"
#include "Credits.h"
#include "CustomLevels.h"
#include "Editor.h"
@@ -113,8 +114,7 @@ static void inline drawglitchrunnertext(void)
int tempg = tg;
int tempb = tb;
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* mode_string;
@@ -406,8 +406,7 @@ static void menurender(void)
break;
}
{
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
char soundtrack[6 + 1];
char letter;
if (music.usingmmmmmm)
@@ -628,8 +627,7 @@ static void menurender(void)
break;
case 2:
{
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* button;
graphics.bigprint(-1, 30, "Interact Button", tr, tg, tb, true);
@@ -1793,8 +1791,7 @@ void gamerender(void)
if (game.readytotele > 100 || game.oldreadytotele > 100)
{
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
static const char raw[] = "- Press %s to Teleport - ";
const char* final_string = interact_prompt(
buffer,
@@ -1990,8 +1987,7 @@ void gamerender(void)
float act_alpha = graphics.lerp(game.prev_act_fade, game.act_fade) / 10.0f;
if(game.act_fade>5 || game.prev_act_fade>5)
{
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
const char* final_string = interact_prompt(
buffer,
sizeof(buffer),
@@ -2882,8 +2878,7 @@ void teleporterrender(void)
if (game.useteleporter)
{
/* Screen width 40 chars, 4 per char */
char buffer[160 + 1];
char buffer[SCREEN_WIDTH_CHARS + 1];
static const char raw[] = "Press %s to Teleport";
const char* final_string = interact_prompt(
buffer,