mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-07-28 09:59:29 +03:00
Update region system to current codebase due to PR rot
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
94620d809e
commit
dedf941b25
@@ -1682,35 +1682,7 @@ bool customlevelclass::save(const std::string& _path)
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void customlevelclass::generatecustomminimap(void)
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{
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map.customzoom = 1;
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if (mapwidth <= 10 && mapheight <= 10)
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{
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map.customzoom = 2;
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}
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if (mapwidth <= 5 && mapheight <= 5)
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{
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map.customzoom = 4;
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}
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// Set minimap offsets
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switch (map.customzoom)
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{
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case 4:
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map.custommmxoff = 24 * (5 - mapwidth);
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map.custommmyoff = 18 * (5 - mapheight);
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break;
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case 2:
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map.custommmxoff = 12 * (10 - mapwidth);
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map.custommmyoff = 9 * (10 - mapheight);
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break;
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default:
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map.custommmxoff = 6 * (20 - mapwidth);
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map.custommmyoff = int(4.5 * (20 - mapheight));
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break;
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}
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map.custommmxsize = 240 - (map.custommmxoff * 2);
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map.custommmysize = 180 - (map.custommmyoff * 2);
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const MapRenderData data = map.get_render_data();
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// Start drawing the minimap
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@@ -1719,9 +1691,9 @@ void customlevelclass::generatecustomminimap(void)
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graphics.clear();
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// Scan over the map size
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for (int j2 = 0; j2 < mapheight; j2++)
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for (int j2 = data.starty; j2 < data.starty + data.height; j2++)
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{
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for (int i2 = 0; i2 < mapwidth; i2++)
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for (int i2 = data.startx; i2 < data.startx + data.width; i2++)
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{
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std::vector<SDL_Point> dark_points;
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std::vector<SDL_Point> light_points;
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@@ -1729,12 +1701,12 @@ void customlevelclass::generatecustomminimap(void)
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bool dark = getroomprop(i2, j2)->tileset == 1;
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// Ok, now scan over each square
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for (int j = 0; j < 9 * map.customzoom; j++)
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for (int j = 0; j < 9 * data.zoom; j++)
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{
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for (int i = 0; i < 12 * map.customzoom; i++)
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for (int i = 0; i < 12 * data.zoom; i++)
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{
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int tile;
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switch (map.customzoom)
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switch (data.zoom)
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{
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case 4:
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tile = absfree(
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@@ -1759,7 +1731,7 @@ void customlevelclass::generatecustomminimap(void)
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if (tile >= 1)
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{
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// Add this pixel
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SDL_Point point = { (i2 * 12 * map.customzoom) + i, (j2 * 9 * map.customzoom) + j };
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SDL_Point point = { ((i2 - data.startx) * 12 * data.zoom) + i, ((j2 - data.starty) * 9 * data.zoom) + j };
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if (dark)
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{
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dark_points.push_back(point);
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