Use languages' fonts for options on language screen

This commit is contained in:
Dav999-v
2023-01-15 04:06:31 +01:00
committed by Misa Elizabeth Kai
parent 5dad6b38be
commit df4e351b30
4 changed files with 8 additions and 5 deletions

View File

@@ -6477,7 +6477,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
if (loc::languagelist[i].nativename.empty())
option(loc::languagelist[i].code.c_str());
else
option(loc::languagelist[i].nativename.c_str());
option(loc::languagelist[i].nativename.c_str(), true, PR_FONT_IDX(loc::languagelist[i].font_idx));
}
menuyoff = 70-(menuoptions.size()*10);