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Use languages' fonts for options on language screen
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committed by
Misa Elizabeth Kai
parent
5dad6b38be
commit
df4e351b30
@@ -6477,7 +6477,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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if (loc::languagelist[i].nativename.empty())
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option(loc::languagelist[i].code.c_str());
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else
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option(loc::languagelist[i].nativename.c_str());
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option(loc::languagelist[i].nativename.c_str(), true, PR_FONT_IDX(loc::languagelist[i].font_idx));
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}
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menuyoff = 70-(menuoptions.size()*10);
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