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Make some hardcoded room names (and some special ones) translatable
This involves loc::gettext_roomname and loc::gettext_roomname_special. This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
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committed by
Misa Elizabeth Kai
parent
b548783df2
commit
df76145314
@@ -2926,7 +2926,7 @@ static void mapmenuactionpress(const bool version2_2)
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game.savearea = map.currentarea(map.area(game.roomx, game.roomy));
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game.savetrinkets = game.trinkets();
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = "The Ship";
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) game.savearea = loc::gettext_roomname_special("The Ship");
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bool success;
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#if !defined(NO_CUSTOM_LEVELS)
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