mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Change levelstats data type from vector to map
As described in #1016, there used to be a bug that inflated levelstats.vvv in 2.3, which was fixed in 2.4, but there was no way for inflated files to get smaller yet. This commit changes the storage of levelstats from a std::vector of structs to a std::map, so that uniqueness is guaranteed and thus the stats can be optimized automatically. And it also simplifies *and* optimizes the code that handles the levelstats - no more big loops that iterated over every element to find the matching level. (Farewell to the "life optimisation and all that" comment, too) I tested this with both my own levelstats.vvv, as well as some inflated ones (including Balneor's 93 MB one) and saw this code correctly reduce the filesize and speed up the levels list. Fixes #1016.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
82240d262b
commit
e0e902d717
@@ -2,6 +2,7 @@
|
||||
#define GAME_H
|
||||
|
||||
#include <SDL.h>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -176,12 +177,6 @@ struct MenuStackFrame
|
||||
enum Menu::MenuName name;
|
||||
};
|
||||
|
||||
struct CustomLevelStat
|
||||
{
|
||||
std::string name;
|
||||
int score; //0 - not played, 1 - finished, 2 - all trinkets, 3 - finished, all trinkets
|
||||
};
|
||||
|
||||
|
||||
class Game
|
||||
{
|
||||
@@ -526,7 +521,8 @@ public:
|
||||
void updatecustomlevelstats(std::string clevel, int cscore);
|
||||
void deletecustomlevelstats(void);
|
||||
|
||||
std::vector<CustomLevelStat> customlevelstats;
|
||||
// name -> score. 0 - not played, 1 - finished, 2 - all trinkets, 3 - finished, all trinkets
|
||||
std::map<std::string, int> customlevelstats;
|
||||
|
||||
|
||||
std::vector<SDL_GameControllerButton> controllerButton_map;
|
||||
|
||||
Reference in New Issue
Block a user