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Don't take editor input when fading out
This fixes being able to re-trigger the fadeout while a fadeout is already happening. It also fixes being able to enter playtesting during the fadeout, which means the level now has a fadeout you normally can't do in actual gameplay.
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@@ -3974,6 +3974,10 @@ static void editormenuactionpress(void)
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void editorinput(void)
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void editorinput(void)
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{
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{
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extern editorclass ed;
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extern editorclass ed;
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if (graphics.fademode == 3 /* fading out */)
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{
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return;
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}
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game.mx = (float) key.mx;
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game.mx = (float) key.mx;
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game.my = (float) key.my;
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game.my = (float) key.my;
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ed.tilex=(game.mx - (game.mx%8))/8;
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ed.tilex=(game.mx - (game.mx%8))/8;
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