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Interpolate credits position
So that it's as smooth as possible, especially when holding down ACTION to make it go really fast.
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@@ -174,6 +174,7 @@ void Game::init(void)
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activity_g = 0;
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activity_b = 0;
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creditposition = 0;
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oldcreditposition = 0;
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bestgamedeaths = -1;
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fullScreenEffect_badSignal = false;
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