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Interpolate credits position
So that it's as smooth as possible, especially when holding down ACTION to make it go really fast.
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@@ -2171,8 +2171,9 @@ void gamecompleteinput()
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game.press_action = false;
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game.press_map = false;
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//Do this here because input comes first
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//Do these here because input comes first
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map.bypos += map.bscroll;
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game.oldcreditposition = game.creditposition;
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if (key.isDown(KEYBOARD_z) || key.isDown(KEYBOARD_SPACE) || key.isDown(KEYBOARD_v) || key.isDown(game.controllerButton_flip))
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{
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