From e40a4c39485a3c833e6a656f1303b34f33a0baec Mon Sep 17 00:00:00 2001 From: Misa Date: Fri, 3 Apr 2020 14:42:25 -0700 Subject: [PATCH] Remove some more outdated comments from Entity.cpp Most of these won't work if you uncomment them without any additional changes, so it's best to just remove them. --- desktop_version/src/Entity.cpp | 78 ---------------------------------- 1 file changed, 78 deletions(-) diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index cabdac71..81e1a59a 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -1313,14 +1313,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.y2 = p4; entity.harmful = true; - //Exact appearance depends entirely on location, assigned here: - /* - }else if (game.roomx == 50 && game.roomy == 52) { - entity.tile = 48; entity.colour = 6; - entity.w = 32; entity.h = 27; - entity.animate = 1; - //ok, for space station 2 - */ entity.tile = 24; entity.animate = 0; entity.colour = 8; @@ -1349,25 +1341,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo { entity.setenemyroom(game.roomx, game.roomy); } - - //}else{*/ - /* - entity.tile = 24; - entity.animate = 0; - entity.colour = 8; - //for warpzone: - if (game.roomx == 51 && game.roomy == 51) entity.colour = 6; - if (game.roomx == 52 && game.roomy == 51) entity.colour = 7; - if (game.roomx == 54 && game.roomy == 49) entity.colour = 11; - if (game.roomx == 55 && game.roomy == 50) entity.colour = 9; - if (game.roomx == 55 && game.roomy == 51) entity.colour = 6; - if (game.roomx == 54 && game.roomy == 51) entity.colour = 12; - if (game.roomx == 54 && game.roomy == 52) entity.colour = 7; - if (game.roomx == 53 && game.roomy == 52) entity.colour = 8; - if (game.roomx == 51 && game.roomy == 52) entity.colour = 6; - if (game.roomx == 52 && game.roomy == 49) entity.colour = 8; - //} - */ break; case 2: //A moving platform entity.rule = 2; @@ -1636,12 +1609,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.onentity = 1; entity.animate = 100; entity.para = vy; - - //we'll init it's activeness here later - /*if (game.savepoint == vy) { - entity.colour = 5; - entity.onentity = 0; - }*/ break; case 15: // Crew Member (warp zone) entity.rule = 6; @@ -1755,11 +1722,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.onentity = 1; entity.animate = 100; entity.para = vy; - - /*if (game.savepoint == vy) { - entity.colour = 5; - entity.onentity = 0; - }*/ break; case 21: //as above, except doesn't highlight entity.rule = 3; @@ -1774,11 +1736,6 @@ void entityclass::createentity( float xp, float yp, int t, float vx /*= 0*/, flo entity.onentity = 0; entity.animate = 100; entity.para = vy; - - /*if (game.savepoint == vy) { - entity.colour = 5; - entity.onentity = 0; - }*/ break; case 22: //Fake trinkets, only appear if you've collected them entity.rule = 3; @@ -2621,18 +2578,10 @@ void entityclass::updateentities( int i ) //Only counts if vy of player entity is non zero if (entities[i].state == 1) { - // int j = getplayer(); - //if (entities[j].vy > 0.5 && (entities[j].yp+entities[j].h<=entities[i].yp+6)) { entities[i].life = 4; entities[i].state = 2; entities[i].onentity = 0; music.playef(6); - /*}else if (entities[j].vy <= -0.5 && (entities[j].yp>=entities[i].yp+2)) { - entities[i].life = 4; - entities[i].state = 2; entities[i].onentity = 0; - }else { - entities[i].state = 0; - }*/ } else if (entities[i].state == 2) { @@ -2685,7 +2634,6 @@ void entityclass::updateentities( int i ) else { game.state = 1000; - //music.haltdasmusik(); if(music.currentsong!=-1) music.silencedasmusik(); music.playef(3); collect[entities[i].para] = 1; @@ -4589,13 +4537,11 @@ void entityclass::scmmovingplatformfix( int t ) { entities[j].yp = entities[t].yp + entities[t].h; entities[j].vy = 0; - //entities[j].onroof = true; } else { entities[j].yp = entities[t].yp - entities[j].h-entities[j].cy; entities[j].vy = 0; - //entities[j].onground = true; } } else @@ -4611,14 +4557,6 @@ void entityclass::hormovingplatformfix( int t ) //If this intersects the player, then we move the player along it //for horizontal platforms, this is simplier createblock(0, entities[t].xp, entities[t].yp, entities[t].w, entities[t].h); - /*j = getplayer(); - if (entitycollide(t, j)) { - //ok, bollox, let's make sure - entities[j].yp = entities[j].yp + entities[j].vy; - if (entitycollide(t, j)) { - //entities[t].state = entities[t].onwall; - } - }*/ } void entityclass::customwarplinecheck(int i) { @@ -4763,22 +4701,6 @@ void entityclass::entitycollisioncheck() } } } - /* - if (entities[i].rule == 0 && entities[j].rule == 7) //Player vs horizontal WARP line - { - if(game.deathseq==-1) - { - if(entities[j].onentity>0) - { - if (entityhlinecollide(i, j)) - { - entities[j].state = entities[j].onentity; - entities[j].life = 4; - } - } - } - } - */ if (game.supercrewmate) { //some extra collisions